SCP breaches are so ungodly annoying!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
 
sorry, couldnt hear your malding from CI base!


joking, but SCP's should provide some RP during breaches or something. Imagine if certain SCP's were able to be RPed out properly during breaches consistently (E.G. 049 gathering up a fuck ton of zombies, before letting them fight other while just observing, 076 challenging those who seem worthy, the TG's sparing people who bend to their god complex, etc)

person opinion is that SCP's should be really powerful and offensive (like they all 1 shot) but they're also frail fucks. I mean someone like 049 is basically just a normal lad, and he has so much HP (15k).
 
i dont like breaches currently either thats why i dont really breach them ever

like yall said the problem is that breaches are un-RP-able. the only solution to breaches is shoot, die, respawn and repeat. this not fun... server leadership need to fix this problem instead of balancing ell and scp stats since the problem will still exist even if numbers are balanced, this is scprp not breachrp
 
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Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...

I can join e-11 and help you, I wish I can but you know why

SCP breaches are bad but when you master the SCPS you find it ez to kill/rc SCPS
 
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
unoriginal....
 
Jan 6, 2023
512
191
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24
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
Fighting SCPs is ungodly annoying and super unfun, theres no RP and you just die 40 times before they get RC'd and every time you get 1 to 2 shot by them they start being toxic like they're super good at the game with 20 thousand health and a 1 shot weapon vs someone with 100 hp and a weapon thats balanced to fight other people with 100 hp.

And people still god defend SCP breaches (they play CI and SCP so they don't deal with it!!!). I really hope it gets removed at some point or every SCP gets nerfed into the ground(maybe 5k HP max, if 20 people are shooting at you, you should DIE. Go back to the breach queue you got contained by EVERY MTF ON THE SITE.). When I flag on and see a C5 I just flag off. Not worth the trouble, best C5s are when nuke gets called before ERT arrives so SCPs think they win and get RC'd to wait another 16 hours in queue. Then complain about being in breach queue all the time like their HP isnt measured in THOUSANDS with weapons that do WAY TOO MUCH damage.

Wouldn't be so bad if E-11 worked well versus SCPs but their loadouts just SUCK against them (not a skill issue like most SCP mains like to think), might as well be Nu7 or GSD. E-11 gets shit on loadout wise versus SCPs because they need to fight CI (for balance obvi CI need to breach SCPs every raid!), honestly I think making E-11 more powerful would mean its harder for CI to breach SCPs, which is a net positive easily. Just give E-11 exoskeletons that make them faster or something, easy fix. Outrun most SCPs, fat W, but god knows CI would cry SO HARD about it because they don't get anything but the best weapons on the server (every single role doesnt have max utility so they have awful loadouts fr on jaw and thats why GOC is soooo overpowered).

Yes this is an angry rant, how could you tell...
 

Tigole

Well-known Member
Jul 11, 2024
98
23
41
Denmark
Im not in E-11, and dog who tf are you? You mastered dropping 20k damage and then beaming an SCP??
hey man thats the best player on the server that everyone thinks is a cheater but isnt, no need to be disrespectful!