Log in
Register
Menu
Forums
New posts
Search forums
Servers
Donate
Rules
Discord
SCP-RP
Members
Current visitors
New profile posts
Search profile posts
MNScript
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Current visitors
New profile posts
Search profile posts
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Aphex's latest activity
Aphex
replied to the thread
Content Suggestion
Security Sergeant with Tranq gun
.
if we made tranqs only be able to be used against people with 0-50 armor that would be a cool interaction, idk
Today at 8:48 AM
Aphex
replied to the thread
Content Suggestion
Remove all the map props in the UNGOC base
.
ma Indeed! This suggestion is basically assuming the next map update wont include a GOC Base expansion or rework :)
Today at 7:22 AM
Aphex
replied to the thread
Remove cooldown from cancelling hacking on a training keypad
.
+Support No point in not having this, just another thing that if accepted, will be added to the endless backlog of shit to be added...
Yesterday at 6:43 PM
Aphex
replied to the thread
073 Removal campaign part 3
.
Honestly, I’ve been around since before 073s addition, and I have NEVER seen a single RP scenario that 073 was a major part of or...
Friday at 9:49 AM
Aphex
reacted to
Zen's post
in the thread
Content Suggestion
Remove all the map props in the UNGOC base
with
Like
.
If there isn't an issue with entity limits anymore, then maybe. It'll let you customise it, but it also means having to deal with the...
Friday at 7:31 AM
Aphex
replied to the thread
Content Suggestion
Remove all the map props in the UNGOC base
.
This was due to a very specific issue if I recall and was fixed. I also don’t think the props used in this case would ever exceed the...
Friday at 5:57 AM
Aphex
replied to the thread
Content Suggestion
Remove all the map props in the UNGOC base
.
but... they did with the HCZ...
Friday at 2:33 AM
Aphex
replied to the thread
I'm yellow
.
im blue
Friday at 2:29 AM
Aphex
posted the thread
Content Suggestion
Remove all the map props in the UNGOC base
in
SCP-RP Suggestions
.
What does this suggestion change/add/remove: All the map props in UNGOC base Has something similar been suggested before? If so, why is...
Friday at 12:42 AM
Aphex
replied to the thread
Content Suggestion
Increase the turn power on Humvees
.
yes please
Friday at 12:22 AM
Aphex
replied to the thread
Content Suggestion
Make Nu-7 Enlisteds CL2
.
I will say, I understand where you going here, but the vast majority of the playerbase won't look at is as RP realism, and more like a...
Friday at 12:21 AM
Aphex
replied to the thread
Content Suggestion
Make Nu-7 Enlisteds CL2
.
I'm NOT going to read this entire discussion, my main questions is...: Why specifically Nu-7? Why not also E-11 and UNGOC? CI are...
Thursday at 5:26 PM
Aphex
replied to the thread
Content Suggestion
Ventilation system update
.
Older versions of the map had this, not exactly sure why it was changed.
Monday at 11:44 PM
Aphex
replied to the thread
Denied
Allow Class-D to breach 008
.
Read the rule definition for what counts as breaching 008, then redo the math.
Monday at 10:51 AM
Aphex
replied to the thread
Denied
Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4
.
This is an issue that needs to be solved with the department/faction leads in question, is it not? Nowhere in the rules does it say that...
Jun 28, 2025
Top
Bottom
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…