+Support
No point in not having this, just another thing that if accepted, will be added to the endless backlog of shit to be added.
Additionally, perhaps if this was made as a config for keypads, maybe make hacking these keypads silent? Not sure how that would work since I believe the...
Honestly, I’ve been around since before 073s addition, and I have NEVER seen a single RP scenario that 073 was a major part of or contributed to in any meaningfully good way.
I don’t exactly want to remove him because I helped make his teaser… but if nothing can be done, then I support this...
This was due to a very specific issue if I recall and was fixed. I also don’t think the props used in this case would ever exceed the props used for, lets say O5 offices if they were all occupied and built.
The GOC base is cramped and quite limited when it comes to decoration. CI base is also...
What does this suggestion change/add/remove:
All the map props in UNGOC base
Has something similar been suggested before? If so, why is your suggestion different?:
https://civilnetworks.net/community/threads/remove-beds-in-ungoc-recruit-spawn.32683/#post-237098 (this suggestion is this but just...
I will say, I understand where you going here, but the vast majority of the playerbase won't look at is as RP realism, and more like a nerf for Nu-7. I would be 100% down for this change if the keycard system worked like how Site-9s keycard system has been teased to be.
Additionally, the...
I'm NOT going to read this entire discussion, my main questions is...: Why specifically Nu-7? Why not also E-11 and UNGOC? CI are already halfway there. I understand why AO should be CL3, but why is Nu-7 being "nerfed" in this case?
This is an issue that needs to be solved with the department/faction leads in question, is it not? Nowhere in the rules does it say that the activity requirement is.
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