If a job/model has weapons rendering in wrong positions, please reply to this thread with the Job/Model in question, as well as a screenshot of the positioning issue.
I also would rather do literally anything else
It is such a ballache configuring attachments. It was the most time consuming part of making the apex guns and I only had to do Sights and Utilities. This would be probably a month of work
:skull:
Hi, I would just like to provide some context on this from Network Leadership.
Our mapping devs are artists. Their work takes time and effort. But that does not mean they are a jack of all trades. Illustrative art is not Judge's field of expertise, and will never be unless he chooses to spend...
While it makes sense, it also kinda just removes dclass from the chem injection RP loop as you can just do it yourself. E11 were given it to assist with dangerous tests knowing there’s only two of them on site and their main job is not conducting tests. I worry putting it on a research would...
So in order for DEA to have their own warfund assets (unique and not identical to nu7) they have to be set up with their own dummy battalion. That means they receive unique cmissions as a direct result, not something I can change.
The other stuff is a good idea tho
What I will say is that this was brought up again recently. The stance has been the same for a few months now. We are happy to remove it as long as we can find something suitable to replace it with to not mess with the value of the VIP ranks people have already purchased. It should be CL 1/2, it...
The funny thing about bio is it gives you a lot more than just door access. It gives you a bunch of random permissions that are linked per faction which might be difficult to reconcile on the back end
Outside of that, I fucking love this idea!
You having a good spawn, good equipment, and the ability to assist in all sitewide codes is *why the job is so strong* and *why the gun is as “weak” as it is*
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