+support
E11 could benefit the most from having immunity to a nerve gas due them using AA more often then rest of the site.
How ever I don't think E11 need tear gas immunity. But if you add one without other people will complain about it not being consistent
What does this suggestion change/add/remove:
My suggestion is to move keycard stash(see picture 1.) from lake house main room to storage room(see picture 3.)
Has something similar been suggested before? If so, why is your suggestion different?:
no. at the moment of writing this suggestion it...
+support
I hate to alt tab to see what other type in there or to see what someone typed in their
+ i don't want to open ts every time i want to play as mtf or goi
+support
I always saw MC&D as more SPY-ish organisations in lore. they were intelligence traders and they stole scps all over the world. them having ability to more easily infill without needing to use 914 will open some new doors in infilling other GOI. it will cause some problems such as other...
PAC Requesting Approval
PAC Requested (Which job): E11 officer
Steam ID: STEAM_0:1:241348157
Lore for sword: https://docs.google.com/document/d/1akiQDcQEDQ16eLeQ3QVIMYG-CWxTyHAwbxnJg7JqDT0/edit?usp=sharing
Lore for robotic hands: I had medical rp where i replaced my right arm with robotic...
- Support
457 doesnt need nerf. 457 is one of easiest SCP to contain. lower hp without anything in return will ruin 457 breaches.
I dont think dclass needs lower hp. higher then normal hp helps them fight GSD and higher cost of guns just mean that i need to farm little more.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.