the fact that some 80 iq e11 pvt can outrun a melee scp for ever by drinking a 200 dollar potent is a joke in and of it self but making scps even slower is something else entirely
What does this suggestion change/add/remove:
Reverse the 076 speed debuff
Has something similar been suggested before? If so, why is your suggestion different?:
No, I have not seen any other similar suggestion.
Possible Positives of the suggestion (At least 2):
1; makes 076 usefull again...
What does this suggestion change/add/remove:
Move the Combat medic spawn further away
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
The combat medic spawn is way too close to the center of combat of...
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