no but ert will not stop if ci has them
A is common if ert is called B is always common and 100% if scps are on surface C Which is alot if there are scps on surface
maybe but we can as well add an range to it as well if it is too good
the idea is that ert can just go directly to rc the scps
same as above plus if that was the case, why cant ert just spawn with no aa and then go to aa to get aa?
ert is as well mainly cl3 combative so them using it on scps...
they can only face one way plus they can just run around and it stops shooting like it is an diffrent story if it on an opening of an building like pd but in like no mans land it is like useless
they do
they only have short-medium range weapons, with ci on surface as well, and the fact that turrets and the sheild are not fitted for open spaces it is an problem
What does this suggestion change/add/remove:
Add an ERT loadout for when scps reach surface.
Here are some ideas the ert can have in this loadout.
-barret 50.
-freedom sr/sactum
-breach charges
-360 turret(like normal turret but can go 360)
-matador(for hostile lavs and btr)
-auger minigun...
massive -support
+both are alike
-both has its diffent agenicas
-both has diffrent play style
dea can search foundaction cabins for teason matreial nu-7 does not
dea is an mainly solo tasked role nu-7 is not
dea is only combative becasue it is required when infilling, stoping raids, and not...
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