Recent content by Merlin

  1. Merlin

    Accepted Kill Confirmed - Jugg/Flamer drop more tags

    +support The new game modes really weren't balanced with these jobs in mind.
  2. Merlin

    Denied Reward RMP/AOR with passive XP while in base

    This is already a feature of the /credit system
  3. Merlin

    Denied Reward RMP/AOR with passive XP while in base

    -support "Is in base" is not a good enough measure of "are you doing your job?" Perhaps instead you could have passive XP awarded for being near the gate controls, while not AFK.
  4. Merlin

    Denied Make CPTs Able to drive SCUDs.

    Neutral on this. What might be better is if HIMARS/SCUDs defaulted to a NATO-wide group regardless of who spawned them, so that RC+ can reliably drive them. I agree that being able to fire but not drive these things is a bit silly, if anything it should be the other way around.
  5. Merlin

    Denied Variations in genders for skins

    -support As it stands the model packs in use mostly don't include female models. Creating 12+ female models is a lot of development work which is probably better spent elsewhere. Most of the existing models are also ambiguous enough that people can RP as (albeit butch) female characters if they...
  6. Merlin

    Accepted Apply the lane system to the new war types

    Pretty much, apply the conquest lane rules to CTF and SnD: enable 1, 2 or 3 objective point sets based on the number of players. When I say "lane" I'm referring to the new conquest system's lanes, not expecting old-style lane wars to return.
  7. Merlin

    Accepted Apply the lane system to the new war types

    Perhaps I wasn't clear enough: the point was to reduce the number of active lanes in CTF and S&D modes when there are low player numbers, just like Conquest currently does. Right now wars of these types are still always using the full map.
  8. Merlin

    Accepted Apply the lane system to the new war types

    What does this suggestion change/add/remove: I think most would agree that the new war types, while being a fun change in gameplay, don't really work well when player numbers get low. During small wars teams can't cover all the objectives and so have to ignore some. For S&D that means each team...
  9. Merlin

    Denied Randomise and hide peacetime duration

    I'm largely not seeing people run trainings at all right now, since everyone is AFK or minging between wars. Of those that do, I'm yet to see a training that couldn't be wrapped up during pre-war. Even then, you have a guaranteed 30 mins after the last war and an average of 60 mins between wars...
  10. Merlin

    Denied Proximity slam Placement rule

    -support Right now Spy gameplay is in a bad place due to people being able to cheese base infiltration. Whether that's entering the base the very second war ends or exploiting bad terrain geometry to jump over the walls, the way people are playing the job involves no real RP. The end result is...
  11. Merlin

    Accepted Mission Cooldown

    +support This continually interrupts debrief and there's no real need for it.
  12. Merlin

    Denied Randomise and hide peacetime duration

    The aim here isn't really to get more wars so much as making it less easy for players to skip peacetimes. More flash wars would help there, but right now they're a novelty rather than something reliable enough to keep people active. Fully expect that making it difficult to only sign on for war...
  13. Merlin

    Denied Add VOD (VIP on duty).

    -support Letting people effectively buy moderation privileges never ends well
  14. Merlin

    Denied Randomise and hide peacetime duration

    What does this suggestion change/add/remove: Currently wars occur like clockwork after around 1h15 of Peacetime. As there is no direct means to contribute to campaign score during Peacetime, this incentivises players to either AFK or go offline immediately after a war. People see >1h on the...
  15. Merlin

    Denied [Rule Addition] Using tanks in a mission

    +support Taking a tank out to capture a briefcase is overkill to begin with. Sure there's a slim chance of losing it, but against a single isolated regiment that's almost never going to happen.