local recentWars = {}
local lockoutDuration = 2
function triggerWar(warType)
if isLockedOut(warType) then
print(warType .. " is currently locked out.")
return false
end
table.insert(recentWars, 1, {type = warType, countdown = lockoutDuration})
-- Option 1: Lock all alternative...
Today there were very few conquest wars. Personally, and I believe many others agree, Capture the Flag (CTF) and Search & Destroy (S&D) modes tend to be less engaging as regular war types. While they can be enjoyable occasionally, they currently trigger too frequently. Hot Paths is another mode...
Is it actually impossible to see someone head glitching a shield in a lot of place , It has been very noticeable on highlands. if RMP and KGB insist on keeping the shield let me AT4 it
Fair enough, I kinda glossed over the sniper bit, perhaps there could be a unit of red guards and 3940, perhaps a autoriflemen, sniper and/demolition roles with the increased health (Perhaps less cap like 3-4 people). still with CS aswell though
Cool idea, but i don't think it'll do all that much in order to actually give the outnumbered any advantage, it'd be a cool idea if the top 5 ranks or mastery got the ability to spawn on these jobs with CS (perhaps 250?) this would make the idea a bit more impactful. Genuinely curious to hear...
While I agree with you, and I preferred the old system, JackG mentioned there will be some changes to the system and the trainee training, perhaps we should give these changes a chance (when and if they get implemented, who knows) and evaluate after that has happened.
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