Maybe the chemist job should just be removed/reworked then, I feel like limiting beaker access to chemist is not the best way to keep it useful. So far I have never seen either chemist job outside of their lab doing rp, just making chems.
Would it be fine to instead add some more GSD stuff on the texture rather than turning the coat blueish? The coat in-universe is inherited from their parents so recoloring it would kind of clash with what Yorick is going for.
" very similar concept" 🥀
Anyways,
+support. I like the idea of two firing modes where one deals more damage but doesnt work against humans, thus not really affecting balance against human combatants.
I feel like with some polish this would be a really great system, also lessens the metagaming when CI asks someone to flag on due to there being a high likelyhood of the SCP already being queued.
This is also a great solution to the previous problems with increasing breach timers, as you no...
- support
As much as id want these chemicals to be more available they make surface SCPs entirely useless along with possibly greatly affecting chem prices.
- support
With only three screens cameras might as well not exist, you need the other two. The terrible framerate is a tradeoff im willing to make, as you NEED those screens to cover important points such as HCZ elevators and Passway 173.
+ Support
From what I've seen Walter is great with setting up larger-scale projects such as G.A.R.F. and generally improving the quality of whatever he is involved with. I have no doubt he'll do great as SA and I'd like to see what he will be doing if he gets the position.
yes, but this is an issue that needs to be brought up in an in-character manner. You need to speak to in-character leadership, not the server leadership about this.
- support
As much as I enjoy interacting with you I dont think you are currently eligible or even want the position of ECM. As others have stated, you are simply not experienced enough with the server to hold an FCOM position.
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