Agreed, and I have suggested some to be allowed to sample. However there are RP shenanigans like how some people have said above for some of the sentient SCP's
Yea thats fair, ill update it shortly.
The reasoning for the complaint is that it is to vague on what is allowed, and atleast acording to what I was told, anyone can go into a sentient SCPs cell and begin sampling, I love SCP rp but still feel like the rule over extends
A bit of an explanation as to why this is needed in the first place, recently while I was playing on SCP a small group of MTF came into my CC with D-Class to sample me, they did not ask nor did they have a researcher with them. Doing what I thought was reasonable I killed the D-class, only to be...
XD yea I had a staff called to get me in one time, pretty funny even if it was annoying.
But in all seriousness, 173 basically gives the person playing zero agency and is basically just a click spamming simulator while occasionally moving so you can click spam more people. The lighting buff...
Oh I always thought it was an O5 fucking with people XD.
That is why I suggested the timer to be 30-40 minutes as that is a long enough delay imo if an scp breaches the whole time to prevent SCP breaches to truly harm RP to such an extent.
I agree and yet when on occasion I play 035 many other...
A weapon like this would need to also deal a significant amount of damage to humans as well to punish bad aim, otherwise a weapon like this would just be too strong against duo SCP's like 9000's 939's as well as 049 specifically. I do see the point in mass breaches but putting something like...
While it does solve the return trip or when CI or GOC have scps it doesn't solve the issue of certain SCP's breaches taking significantly longer than most other breaches. Im not saying this is a bad idea, and do think it would be a good addition. Just that it overlooks the other problem I mentioned
What does this suggestion change/add/remove:
Set a 30-40 minute timer once an SCP has been breached to restart the Breach Queue.
Has something similar been suggested before? If so, why is your suggestion different?:
Many people (myself included) have requested various forms of breach changes...
What does this suggestion change/add/remove:
- This suggestion adds containment failures that Tech Experts would need to repair. These could include those weird map puzzles that they do to repair other functions of the map. Or something like cleaning 173 cell. This would give those jobs...
The posted Threat Ratings are based on my opinion. Any official list should take into account the general opinion on each SCP, as well as what the lore implies their danger is; IE. A unkillable adaptive lizard hellbent on ending all life, should be a high (if not highest) threat level.
Ah, I...
What does this suggestion change/add/remove:
- This would rework the current slot based breach system. This would not rework the timers just how SCPs are chosen for each individual breach. Instead of having specific player slot limits per breach slots I propose that you instead base it off of...
Steam ID: STEAM_0:0:638254948
Discord name: r3posted
For how long have you played on CG SCP: 6 Days
Age: 18
In what country are you located?: Canada
Time zone: EST
Character name(s): Jeb "Jeb" Jeb
Civilian name: Dwayne Camacho
What server are you applying for? (SCP-RP UK or SCP-RP USA): SCP-RP...
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