It shouldn't be locked unless an NL gets offended by it and pulls the 1942 gameplayLets see how long this post will be up before it gets locked
Real asf take from the forums goblinI remember saying something awhile ago, reminded me of this, it was like " Is this server about Roleplaying, or Winning, then passing it off as Roleplay?" and this was awhile ago.
This is a game and PvP at its centre. A majority of the server is combative because it is just better than being non-combative. There's nothing special about a non-combative in terms of RP.
If I'm a CM, I can go RP and shoot shit when I cannot due to a C1 or C5
As a Doctor, I can go RP. What during a C1 or C5? Nothing really, just hide from the SCP's. This would be scary, dying and all, but people don't value their lives. At that point, why not fight the SCP's!
Anywho, that's why I feel the server is really uh "Combat Directed", because it's just better. And when you're conditioned to shoot bad guys and "Win" from it, you expect that from the RP too. The updates/features don't help much either, (Looking at you chem system) and especially CI. I feel like out of everything, they need changed or reworked to actually encourage RP, because currently they don't. Sometimes DC's do something cool, but MR's? Rarely.
From what I see, people aren't demoted, their character gets PKed, and replaced by someone else in RP, still being played by you.
With how ranks/applications are in the server, that would be ridiculous. But, I find that people take RP Consequences too close to heart, and that's why people don't like it (which has already been stated like 120 times in this thread).
anyways remove A1, cure RP, get drunk, MRDM dclass
by e
This I can agree to, I went through hell arguing with people when creating policy back as SC because I wanted to grant CL3's more "power".Another key element is a lack of genuine trust and support given to Junior Personnel
because cl3 is easily accessible by anyoneThere is a lack of trust towards anyone that's not CL4 by some members.
THIS^^ When I train people I always remind them when giving a sentence that if they didn't do that crime you wouldn't have any RP. I always am as lenient as possible.Some people tend to take the server way too seriously and to the heart, if things dont go their way they will become upset and call for staff, rather than just go with the situation and see where it goes. Theres too much of a win mentality that I hope we will be able to reduce slowly.
I've also been of the opinion that sometimes the "minges" are a source of RP (ISD, etc) and shouldn't immediately try and shut them down and try and make the most out of the situation.
This is my personal opinion.
this ^ so true the grind never stops especially for regiments and high positions as you said which unfortunately leads to people in high positions either being friends who helped each other or people with A LOT of time on the game.CN is a very grind-heavy server, with large amounts of time required to get those higher positions. It creates an (rather unhealthy in my opinion) attachment to that progress, and to include 'RP consequences' which could lead to said person losing all that progress is a scary prospect.
Most people also don't like to 'lose' or have RP consequences because there's really no incentive to do so. CN as a whole has shifted to a Casual Roleplay server where PvP takes precedence. It feels like as a whole, roleplay is on the backburner despite what others may say especially if you compare it to 2-3 years ago.
It's disappointing because honestly, the best SCP-RP experiences come when people embrace IC consequences as part of the fun, but not everyone is on board with that mindset. (I PK'd my E-11 CSG by role-playing drunk driving into a tree)
"uhm, I wasn't hostile, you had no reason to kill me"RP and murder someone and you get dragged into a sit right after
You'd be suprised how often that happened in RSD when i last played them. At least as far as UK is concerned.There is a lack of trust towards anyone that's not CL4 by some members.
My personal solution is adjusting how positions are earned/held and making more roleplay involved in that rather then levels but alas.