Cuff Log Migration

What does this suggestion add:
Hide the console logging of restraining to regular players and migrate them to staff logs only.

Has something similar been suggested before? If so, why is your suggestion different?:
Nothing related.

Possible Positives of the suggestion:
  • Successful secretive kidnapping may occur, allowing certain factions or groups to operate without anybody else knowing at all, creating high-stakes relations roleplay based on roleplayed discovery
  • Rewards intelligent spies who can capture and keep disguise targets away from the general populace, preventing a duplicate ID situation
  • Factions can't find clever ways to pressure for the whereabouts of a captured player/SCP that they wouldn't know of in-character
Possible Negatives of the suggestion:
  • Restraining becomes harder to track for "OOC purposes" (moved to staff logs anyway)
Based on the Positives & Negatives, why should this suggestion be accepted:
Generally enhances roleplay by creating doubt. The lack of OOC knowledge incentivizes roleplayed discovery, negotiation, and counter-espionage to confirm the presence of a captured entity. CI and DEA will be able to more easily get away with a hostage, as well as preserve the integrity of their cover by actually being able to operate completely in the shadows; provided they don't immediately kill their disguise target.
 
Jan 6, 2023
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I thought about including kill logs, but one step at a time. It would be much less tolerated.
Who says the average user has need to use the kill logs at any given time outside of flexing how many kills they got with one grenade?

Logs of all kind do nothing but encourage metagaming/-baiting. They should only be visible by staff