Rule Suggestion ban these god damn tranqs..

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
Apr 5, 2024
27
8
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What does this suggestion change/add/remove:
Ban the ability to tranq in combat

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge

Possible Positives of the suggestion (At least 2):
CI stop bitching in comms when it happens
Fun combat in raids

Possible Negatives of the suggestion:
Harder to kill CI type blue
Less captures I guess

Based on the Positives & Negatives, why should this suggestion be accepted:
If combat cuffing isnt allowed, the thing that leads to being cuffed shouldnt be allowed either. (also its annoying as fuck to one minute be shooting and the next second you cant see shit and cant move)
 
pretty sure this guy is a US player 🥀

Here is a solution, since tranq guns are not powerful enough to realistically powerful enough to penetrate a juggernaut’s body armor, they should be immune to tranq guns. TBs are fair game tho
^
Same with Orange Suit if it isn't already.
 
Neutral,

It can be extremely frustrating to get tranq'ed yes; But its also one of the major counters against CITB, the one I always had qualms with was CI Jugg being Tranq'able; maybe adding a timer reduction or immunity to CI Jugg, GOC Jugg / Orange Suit would be more amendable to people
you know what else is a major counter to ci tb, the actual intended counter!! scrantons!!! woah!!!!!
 

SomeCustodian

Well-known Member
Jul 12, 2024
13
0
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Bad reasons but good idea to ban tranqs. Also I would say it should fall under realistic equipment usage rather than combat cuffing. Considering CI should clearly have thick enough armor to stop any tranq's needles injecting them.
 
-Support
Class-D would never get a tranq gun again since it'd almost always be a rule break to tranq someone.

Also Starling said it best, its a good counter to CI TB. Reality anchors have always been a soft counter, and the only rebuttle is destroying them as a TB takes energy, but when your 'hard counter' can be avoided by holding shift and S, you have a problem with balance.

Only situations I'd say its appropriate to make it a rule break is non-combatives participating in combat with a tranq, since it doesn't make sense for a researcher or MC&D do run around tranqing people with guns out during a firefight.

Anyways, TB skill issue, just avoid the tranq or stick with friendlies, cope or whatever the kids say