Denied Let's nerf CI again!!!

This suggestion has been denied and will not receive development.
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Jul 10, 2023
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What does this suggestion change/add/remove:
- Decrease the maximum amount of CI online to 10
- Make CI a 40 slot regiment

Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge

Possible Positives of the suggestion (At least 2):
- Less emphasis on combativeness.
- Less disruption to roleplay on surface.
- Puts CI vs GOC and CI vs F on a more fair playing field on surface.
- More importance placed on deep covers and sabotage, which is better roleplay than the standard raid.

- Players who are only here for CI combat leave the server, or learn to roleplay. Players who are only here for PVP as CI clearly have "No Intention To Roleplay" (NITRP) which shouldn't be encouraged.

Possible Negatives of the suggestion:

- Disrupts the balance of the server.
- Unforeseen effects on SOP.


Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion, the root of the majority of the problems on the server stem from CI. Players are funneled into CI, an inherently non-roleplay faction, and never learn roleplay skills that would benefit the quality of the server. instead, they adopt a winning mentality and only care about stats such as KD.

Players who are only here for combat should not exist on the server. It's fine to have some level of combat and to enjoy it, but if all you do is shoot the other faction and you have no idea what to do outside of it, you shouldn't be on this server.

By shrinking CI to be a minor faction, they are forced to leverage RP tools, like UNGOC is. They won't be able to dominate surface and make it a non-roleplay zone as they have in the past with such ease.
 

Sule Goodman

Well-known Member
Mar 6, 2025
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- Massive Support

while im not a massive fan on CI as it does take away from the roleplay aspect time to time, CI shouldn't be nerfed to this as this would just kill it completely,
 
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how bad are UK mtf that this is such an issue?

I consistently see US MTF with massively inferior numbers ward off 20+ CI raids through both vental and mr

I dont even play a single combative role and I still realize this would completely kill off CI, which in turn would kill off DEA and NU7 (already the vrchat outside dblock regiment)

-SUPPORT

UK skill issue
 
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Solus_16

Well-known Member
Jan 12, 2025
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Ah, finally. The suggetion to kill the server.















Thank you Icefuse Agent number "5665", RTB to Icefuse Discord Server for future missions.
Kill the server < Kill the combat.

maybe instead lower max to 15 or nerf their weapons. Their guns are the main reason they're OP, the fact a majority will get an RPK during a raid, an 80 clip, high damage, high rate of fire, no recoil gun is downright unfair.

+ Support nonetheless.
 
  • Haha
Reactions: CyberRecon
Jan 14, 2023
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- Less emphasis on combativeness.
Ah, yes, instead of thinking of good ideas, or asking for the introduction of better RP mechanics, lets kill an entire regiment because I don't like that they have guns.
- Less disruption to roleplay on surface.
What roleplay? Nothing happens up there besides a skeleton beating civilians to death while CI and GOC sit around AFK
- Puts CI vs GOC and CI vs F on a more fair playing field on surface.
4 MTFs totalling 180 total cap, and another GOI totalling another 65, and DEA, which has no cap vs. 40 CI (10 at a time). This guy might know math!
- More importance placed on deep covers and sabotage, which is better roleplay than the standard raid.
Deep Covers after using 50K worth of energy weapons and 100K of chems to kill 5 Nu-7 so the 8 remaining CI can enter through vents (The Nu-7 already called out their deaths in Teamspeak and respawned)
- Players who are only here for CI combat leave the server, or learn to roleplay. Players who are only here for PVP as CI clearly have "No Intention To Roleplay" (NITRP) which shouldn't be encouraged.
This server promotes Perma-Weapons, and 70% of it's changelogs are terrible attempts at "Weapon Balancing" PvP oriented players are a core part of the server, you can't do anything about it without nearly killing it, sucks, but it's true!
- Disrupts the balance of the server.
Your skill issues overcome all, and you finally kill Johnson by outnumbering him 80 to 10?
- Unforeseen effects on SOP.
"SOP Dies off, and then so does the GOC because there's nobody to interact with them, and then Research because there is no GOC to spice things up or combatives to keep things under control, and then everything else with it because Research is the core of an SCP server" is what you're looking for here.

This post is a giant skill issue.
 
Here on USA CI is struggling as is, with type blue nerf, NU7 getting a juggernaut with what is probably one of the best guns, making CI activity already hurt. Surface is pretty dead at the moment giving SOP nothing to do. For this to work, without killing surface totally, there'd need to be consistent coordination between SOP, CI, and GOC, or else we would see even less activity on surface. However if it did work I think surface/GOI rp could improve and serve as an example for the rest of the server. this could easily have terrible chain reaction effect on the whole server. and it does seem like this was made not in an effort to improve rp but because you are losing fights to ci.
 
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