Denied Tesla Gates Timer

This suggestion has been denied and will not receive development.
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ScavBane

Active member
Jun 25, 2025
54
12
21
What does this suggestion change/add/remove:
Automatically Turns off Tesla Gates After Breach Has Been Contained.

Has something similar been suggested before? If so, why is your suggestion different?:
N/A

Possible Positives of the suggestion (At least 2):
+ Makes it so we don't have to risk our lives everytime we walk through a gate on passive time.
+ Keeping Tesla Gates on in general makes it annoying for all breaches as it prevents SCPs being more efficient and skilled during the first seconds of breaches. As they are basically already locked in before the breach has occurred.

Possible Negatives of the suggestion:
- Level's 4 have to do something except sit AFK in their office.

Based on the Positives & Negatives, why should this suggestion be accepted:
Generally just improves the experience for all involved.
 
Suggestion Denied

Hi @ScavBane

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

This change is intended to simplify and make things more convenient for regular players; however, Tesla gates should not have this feature. They should always involve a risk factor, even when there isn’t a breach. While automating a system may look cool, it does not contribute to the roleplay or immersion in the server.

Your suggestion will now be locked and marked as denied.​
 
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