Content Suggestion SCP 096 Changes

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ScavBane

Active member
Jun 25, 2025
56
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What does this suggestion change/add/remove:

Termination beam shouldn't be able to kill 096.

Allow players to hold the G button to damage bucket.

Only allow CL3 to access bucket as CL2 shouldn't be aware of how it works.

Again, most cl2 staff shouldn't be aware of 096 and the whole "We see it breach, we know what it is" argument has been forbidden multiple times so calling out 096 picture as CL2 should be included in meta rules or at least given a clear answer by senior staff.

Don't make the 096 picture spawn in HCZ. This is pretty much self explanatory. Waiting 2 hours for a picture that keeps 096 stuck in hcz kind of destroys his potential completely and is basically an auto contain breach. Especially since 60 second sit still outside e11 bunks is not fun.

If a player commits suicide to avoid 096 killing them, they still will have scp 096 locked onto them after suicide. If they switch job, it will flash an image onto the player next to them for fairness. (People suiciding to avoid 096 is difficult to monitor by staff, so this is a good script)

Has something similar been suggested before? If so, why is your suggestion different?:
Lots of 096 suggestions have been done before but this is moreover a suggestion of common sense.

Possible Positives of the suggestion (At least 2):
- More roleplay with a surface 096, not a simple kill and run away as GOC when 096 is in lore unkillable. They already tried 27 times.
- Reduces meta gameplay.
- 096 becomes a more dangerous scp as generally most people view it as a 3 step contain scp.
- Comfort for 096 players who have destroyed their G button.
- Stop people from fearrp suiciding to pacify 096.

Possible Negatives of the suggestion:
- SCP Breach roleplay which is overhated.
- CL2 being screwed but.. when are they not screwed during a breach.
- People may justify suiciding to avoid 096 because it would be incredibly worse to die to 096 than suicide however generally. Just no. People often think about families n that and want to stay alive for em.


Based on the Positives & Negatives, why should this suggestion be accepted:

Much more realism to the server regarding 096 and it's breaches.

G keys can remain in good condition.

Need a script to stop people from fearrp / metarping 096 for cases like knowing it has to be bucketed as a cl1 / cl2 or suiciding to prevent having to deal with it or contain it easier.
 
+support

Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
 
+/- (Will give a detailed breakdown)

+ Spawn locations for the photo & job change/suicide prevention

- for the CL2 changes - Per classified info guide utilized in the US server, all CL2 Foundation personal are aware of 096, what it is and how it works, if we go off wiki lore this isn't accurate but we don't exactly follow wiki lore to the letter (Ref; Every single MTF on-site + O5 being here)

So ultimately I support most of this, but I cannot currently support the change to bucket being restricted from CL2.

Now as for UK not entirely sure what clearance guides they have if any, but US does have a guide for OOC use that goes over what the characters know for their clearance by default (And I assume UK has something similar)
 
+/- (Will give a detailed breakdown)

+ Spawn locations for the photo & job change/suicide prevention

- for the CL2 changes - Per classified info guide utilized in the US server, all CL2 Foundation personal are aware of 096, what it is and how it works, if we go off wiki lore this isn't accurate but we don't exactly follow wiki lore to the letter (Ref; Every single MTF on-site + O5 being here)

So ultimately I support most of this, but I cannot currently support the change to bucket being restricted from CL2.

Now as for UK not entirely sure what clearance guides they have if any, but US does have a guide for OOC use that goes over what the characters know for their clearance by default (And I assume UK has something similar)
Oh my apologies,

I come from the UK Server, I should have specified this.

Regarding your -, though I hugely appreciate the support for the rest. This was moreover an issue to combat complaints about buckets since people in UK who play 096 get really angry about how much they're spammed on 096 by everyone. It's moreover to relate to the fact that Containment beams, armouries and so forth. Methods to contain 096 are usually level-3, so it should follow the template moreover.

What's your opinion regarding the buckets, because as an 096 player I despise spamming my G button but also find it kind of agreeable that they need to keep it that way. I once managed to get 096 into D-Block playing as 096, it was kill farming simulator until they got a bucket on me, so I understand things like why they can bucket him when he's angry. However I also understand the 096 side in which as a whitelisted SCP, he's kind of too easy to contain. Hence why I made this suggestion.
 
Oh cool, 096 suggestion.
Termination beam shouldn't be able to kill 096.
Counterargument - ADB'ing 096 should just allow it to respawn in place where it was ADB'd, after however long is ok (for example, following the upcoming neutralisation changes - Or without, just some kind of delay, idk), maybe with some debuffs, i.e. being frozen in place ala containment beam for a little bit, slight and temporary move speed debuff, etc. :devilish: A little strong IMO, but I think it could work, adds a little bit of IMO needed bite to an IMO oddly (slightly im)balanced-ish SCP.

It's a little bit of a different idea to what you're asking for rather than just having it 'not work,' I feel this fits 096 a little more - Makes ADB a little bit less of a 'free win button' for GOC without taking it away outright.
+Support
Allow players to hold the G button to damage bucket.
Yep. CT has been hesitant on this in the past, with changes like this being suggested and constantly denied - I still don't agree with their reasoning for doing so. There is no reason we should have to mash G for this, rather than hold it down.
+Support
Only allow CL3 to access bucket as CL2 shouldn't be aware of how it works.
No. IMO, the fundamental problem right now with buckets is less of a player behaviour issue and more of how strong they are. While I get the reasoning, this kind of strict clearance restriction feels like a kind of RP restriction and is suggested without knowledge of how IC knowledge works. I think this is the wrong approach - As all players are effectively conditioned to go for buckets when they even think 096 is out, I think the move here is to make buckets weaker/less reliable, so they stop being an effective brick wall for 096 to run into.
-Support
Don't make the 096 picture spawn in HCZ. This is pretty much self explanatory. Waiting 2 hours for a picture that keeps 096 stuck in hcz kind of destroys his potential completely and is basically an auto contain breach. Especially since 60 second sit still outside e11 bunks is not fun.
Yes. Very simple.
+Support
If a player commits suicide to avoid 096 killing them, they still will have scp 096 locked onto them after suicide. If they switch job, it will flash an image onto the player next to them for fairness. (People suiciding to avoid 096 is difficult to monitor by staff, so this is a good script)
Not sure how I feel about this, because while I get the point, this makes suiciding to avoid 096 something you can minge with - Far more damaging.
+/- Neutral, leaning -Support

And those are my thoughts as an 096 main.
 
Oh my apologies,

I come from the UK Server, I should have specified this.

Regarding your -, though I hugely appreciate the support for the rest. This was moreover an issue to combat complaints about buckets since people in UK who play 096 get really angry about how much they're spammed on 096 by everyone. It's moreover to relate to the fact that Containment beams, armouries and so forth. Methods to contain 096 are usually level-3, so it should follow the template moreover.

What's your opinion regarding the buckets, because as an 096 player I despise spamming my G button but also find it kind of agreeable that they need to keep it that way. I once managed to get 096 into D-Block playing as 096, it was kill farming simulator until they got a bucket on me, so I understand things like why they can bucket him when he's angry. However I also understand the 096 side in which as a whitelisted SCP, he's kind of too easy to contain. Hence why I made this suggestion.
Honestly, add a chance for buckets to go "Missing" for a short period of time, similar to rolling blackouts, buckets in select areas might go missing randomly, or a way for CI/D-Class to "Steal" the buckets for a period of time. Design them so if someone has a bucket from that area it can't be picked up until they die which would also limit how many buckets are actually in use at any given time
 
+support to the QOL changes and photo spawn changes

Me personally, in regards to the suicide complaint, I would make it so that anyone who becomes an 096-1 would be unable to switch jobs or change characters until the flag no longer applies to them (096 either kills them or they take Y-Blocker, if that works, or there is no 096 player).

I also feel that 096-1 flag persisting after using suicide devices could be abused to make 096 breaches worse, but maybe that could be caught by staff (if they have logs for suicides).

Neutral on the CL2 suggestion, as its mainly CL3s who would be dealing with 096, anyways.
 
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