- Jan 8, 2023
- 536
- 129
- 111
What does this suggestion change/add/remove:
It adds a new Containment Interaction System (CIS) that creates dynamic sessions between SCPs and Researchers. Each session generates randomized SCP-specific questions, tracks SCP mood, gauges containment stability, and applies temporary attributes that influence gameplay and RP. It also produces detailed, printable documents summarizing the session’s outcomes.
(I made a little UI to fully describe the idea in question)
Has something similar been suggested before? If so, why is your suggestion different?:
Containment interaction ideas have been suggested in the past, but this system stands apart by combining a mood meter, containment stability gauge, and temporary SCP attributes into one integrated mini-game. It also automatically documents the outcomes for RP purposes, making the process both immersive and practical.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This system adds an innovative layer of risk, reward, and documentation to SCP research and containment. While it may require careful balancing, the positives of immersive RP, varied SCP behavior, and researcher engagement strongly outweigh the negatives. It would give players meaningful interactions and fresh outcomes every session, enriching the overall containment experience.
It adds a new Containment Interaction System (CIS) that creates dynamic sessions between SCPs and Researchers. Each session generates randomized SCP-specific questions, tracks SCP mood, gauges containment stability, and applies temporary attributes that influence gameplay and RP. It also produces detailed, printable documents summarizing the session’s outcomes.

(I made a little UI to fully describe the idea in question)
Has something similar been suggested before? If so, why is your suggestion different?:
Containment interaction ideas have been suggested in the past, but this system stands apart by combining a mood meter, containment stability gauge, and temporary SCP attributes into one integrated mini-game. It also automatically documents the outcomes for RP purposes, making the process both immersive and practical.
Possible Positives of the suggestion (At least 2):
- Creates unique, replayable RP sessions with randomized outcomes, preventing containment from feeling repetitive.
- Adds depth to Research gameplay by tying SCP behavior, containment risks, and testing traits directly to player decisions.
- Strengthens immersion with in-game documentation and tangible props (printouts, clipboards) that Researchers can share with others.
Possible Negatives of the suggestion:
- Development complexity may be high since it requires randomized systems, UI elements, and integration with SCP mechanics.
- Poor balancing could result in SCPs becoming too difficult or too trivial depending on trait outcomes.
Based on the Positives & Negatives, why should this suggestion be accepted:
This system adds an innovative layer of risk, reward, and documentation to SCP research and containment. While it may require careful balancing, the positives of immersive RP, varied SCP behavior, and researcher engagement strongly outweigh the negatives. It would give players meaningful interactions and fresh outcomes every session, enriching the overall containment experience.