What does this suggestion change/add/remove:
Allow SCP-096 to break blast doors way quicker, he is known to cut through concrete and steel quite easily.
Add a HUD at top of the screen that shows the closest or first person that has sighted SCP-096's picture and their approximate location so SCP-096 don't have to run half way across the site to find out where the dude is only to find out he's hiding in floor 3 or underground surface base.
Has something similar been suggested before? If so, why is your suggestion different?:
I've already done a suggestion to improve 096, but this is just another addition.
Possible Positives of the suggestion (At least 2):
+ Stops 096 players from running halfway across the site trying to find where one dude is.
+ Less confusion in-game when SCP-096 is running back and forth across the site. Basically the above one, but for foundation personnel.
+ More realistic SCP-096 breaking through blast doors quickly.
+ SCP-096 players able to kill their target quickly instead of sitting in secondary for like 10 minutes screaming trying to break BD. Only to realise the bunker doors in LCZ are also closed making them have to sit for another 10 minutes to break that open.
Possible Negatives of the suggestion:
- Less prep time to deal with SCP-096 but as everyone should be aware, once 096 is in LCZ, there's a bucket less than 2 minutes away able to contain him. And medbay armoury for scrambles.
Based on the Positives & Negatives, why should this suggestion be accepted:
SCP-096 gameplay improvement, Server has done way too much content lately on Combatives, we need to downgrade these boys and bring back the horror of SCPs.
Allow SCP-096 to break blast doors way quicker, he is known to cut through concrete and steel quite easily.
Add a HUD at top of the screen that shows the closest or first person that has sighted SCP-096's picture and their approximate location so SCP-096 don't have to run half way across the site to find out where the dude is only to find out he's hiding in floor 3 or underground surface base.
Has something similar been suggested before? If so, why is your suggestion different?:
I've already done a suggestion to improve 096, but this is just another addition.
Possible Positives of the suggestion (At least 2):
+ Stops 096 players from running halfway across the site trying to find where one dude is.
+ Less confusion in-game when SCP-096 is running back and forth across the site. Basically the above one, but for foundation personnel.
+ More realistic SCP-096 breaking through blast doors quickly.
+ SCP-096 players able to kill their target quickly instead of sitting in secondary for like 10 minutes screaming trying to break BD. Only to realise the bunker doors in LCZ are also closed making them have to sit for another 10 minutes to break that open.
Possible Negatives of the suggestion:
- Less prep time to deal with SCP-096 but as everyone should be aware, once 096 is in LCZ, there's a bucket less than 2 minutes away able to contain him. And medbay armoury for scrambles.
Based on the Positives & Negatives, why should this suggestion be accepted:
SCP-096 gameplay improvement, Server has done way too much content lately on Combatives, we need to downgrade these boys and bring back the horror of SCPs.
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