What does this suggestion change/add/remove:
This suggestion introduces a tiered Scranton Reality Anchor (SRA) system and a new wearable SRA device.Tiered SRAs will instead of disabling all of a reality benders abilities will now disable random, or certain powers while in the area of a SRA, they will lose certain number of abilities depending on what tier is placed down. Could also change the duration and range of the SRAs depending on the tier. If these are too weak they can be buffed with slowing down the energy production or making the cooldowns longer for abilities. If multiple SRAs of different tiers are placed at once or in very close distance of each other, this could cause trouble, the lower tiers should be destroyed.
Low Tier SRA:
-Available from dispensers (likely CL3 but maybe CL2 for balance).
-Blocks 2 powers for scp-22415s (2 useable powers)
-Blocks 3 powers for scp-8837 (3 useable powers)
-Blocks 3–4 powers for Type Blues/ Thaums (5-6 usable powers)
-Blocks 4–5 powers for Type Greens (4-5 usable powers)
Mid Tier SRA:
-Found in certain job loadouts (SCUs and E11 containment specialists and others)(possibly a spawn in E11 bunks, similar to NVG and scrambles)
-SRAs in loadouts don’t disappear on placement, instead, they go on a cooldown and then they can be used after that.(ones gotten from E11 bunk spawn will disappear)
- Blocks 3 powers for scp-22415s (1 useable power)
-Blocks 5 for scp-8837 (1 useable power)
-Blocks 5–6 powers for Type Blues/ Thaums (3-4 useable powers)
-Blocks 7 powers for Type Greens (2 useable powers)
High Tier SRA:
-Current in-game version, ERT spawns with this one and is found in AA rooms.
-Blocks all powers for all reality benders
Wearable SRA:
-Functions as a one-time shield against reality-bending effects before going on cooldown.
-Has an energy bar that shows when the cooldown is over.
- Targeted powers (like Head Pop, Dissolve, Detain and others) are blocked once but use all the energy of the wearable SRA.
-Protects against continuous powers (like Black Hole and Hypergravity) drains the energy bar while protecting from the power, if it runs out then they will be affected.
Possible Other Uses for the Wearable SRA:
-The wearable SRA could also be used for Type Blues. When a Type Blue wears a Wearable SRA, it could slow or stop their decay timer, giving them more time to test or escape. To balance this the SRA drains all of their energy, preventing them from using any reality bending abilities while it stabilizes them.
- If worn in the helper or shadow dimension without 22415 it could extend the amount of time the user has before getting kicked out, possibly 1-2 extra minutes.
- Could make one for reality bender scps to disable their powers for passive breaches. Either only for admins or in a CL4 room so it isn't abused.
Has something similar been suggested before? If so, why is your suggestion different?:
Nothing for the tiered SRAs i could find, but for the wearable SRA i did comment on the E11 suggestions awhile back, but wanted to go more in depth with a real suggestion.
Possible Positives of the Suggestion:
Possible Negatives of the Suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted?
I hope these suggestions make the gameplay loop more varied, but still fair, and give more opportunities for different types of RP, and possibly give type blues more options to rp instead of causing a riot.
This suggestion introduces a tiered Scranton Reality Anchor (SRA) system and a new wearable SRA device.Tiered SRAs will instead of disabling all of a reality benders abilities will now disable random, or certain powers while in the area of a SRA, they will lose certain number of abilities depending on what tier is placed down. Could also change the duration and range of the SRAs depending on the tier. If these are too weak they can be buffed with slowing down the energy production or making the cooldowns longer for abilities. If multiple SRAs of different tiers are placed at once or in very close distance of each other, this could cause trouble, the lower tiers should be destroyed.
Low Tier SRA:
-Available from dispensers (likely CL3 but maybe CL2 for balance).
-Blocks 2 powers for scp-22415s (2 useable powers)
-Blocks 3 powers for scp-8837 (3 useable powers)
-Blocks 3–4 powers for Type Blues/ Thaums (5-6 usable powers)
-Blocks 4–5 powers for Type Greens (4-5 usable powers)
Mid Tier SRA:
-Found in certain job loadouts (SCUs and E11 containment specialists and others)(possibly a spawn in E11 bunks, similar to NVG and scrambles)
-SRAs in loadouts don’t disappear on placement, instead, they go on a cooldown and then they can be used after that.(ones gotten from E11 bunk spawn will disappear)
- Blocks 3 powers for scp-22415s (1 useable power)
-Blocks 5 for scp-8837 (1 useable power)
-Blocks 5–6 powers for Type Blues/ Thaums (3-4 useable powers)
-Blocks 7 powers for Type Greens (2 useable powers)
High Tier SRA:
-Current in-game version, ERT spawns with this one and is found in AA rooms.
-Blocks all powers for all reality benders
Wearable SRA:
-Functions as a one-time shield against reality-bending effects before going on cooldown.
-Has an energy bar that shows when the cooldown is over.
- Targeted powers (like Head Pop, Dissolve, Detain and others) are blocked once but use all the energy of the wearable SRA.
-Protects against continuous powers (like Black Hole and Hypergravity) drains the energy bar while protecting from the power, if it runs out then they will be affected.
Possible Other Uses for the Wearable SRA:
-The wearable SRA could also be used for Type Blues. When a Type Blue wears a Wearable SRA, it could slow or stop their decay timer, giving them more time to test or escape. To balance this the SRA drains all of their energy, preventing them from using any reality bending abilities while it stabilizes them.
- If worn in the helper or shadow dimension without 22415 it could extend the amount of time the user has before getting kicked out, possibly 1-2 extra minutes.
- Could make one for reality bender scps to disable their powers for passive breaches. Either only for admins or in a CL4 room so it isn't abused.
Has something similar been suggested before? If so, why is your suggestion different?:
Nothing for the tiered SRAs i could find, but for the wearable SRA i did comment on the E11 suggestions awhile back, but wanted to go more in depth with a real suggestion.
Possible Positives of the Suggestion:
- Gives a way stabilize a TB for research, or extending survival
- Wearable SRAs aren’t just combative, they can be used for testing/research by extending time in alternate dimensions (like Helper’s or Shadow) and could even help with passive breaches.
Possible Negatives of the Suggestion:
- Multiple tiers and a wearable SRA may be too much for new players, but also could be annoying to other players with too many mechanics to keep track of.
- If the SRAs are too strong it could make reality benders very useless; if they are too weak reality benders become too strong, both ways could reduce RP
- Development time.
- Could be abused or used in ways they aren’t supposed to be
- Possibly gives a buff ci tb and dclass tb
Based on the Positives & Negatives, why should this suggestion be accepted?
I hope these suggestions make the gameplay loop more varied, but still fair, and give more opportunities for different types of RP, and possibly give type blues more options to rp instead of causing a riot.