Suggestion number 1: 035 Buffs
What does this suggestion change/add/remove:
At the current moment 035 is the weakest scp in the game due to its lack of health meaning it can be killed by just a few mtf. I recommend that we buff 035 with the following changes.
1: Rule changes such as allowing 035 to team with other non scps such as CI which would make 035 more of a dynamic scp.
2: A health buff would be the most basic way to buff 035 as it would fix the main problem of 035 which is his health. 035 gets 2k hp max which makes 035 the weakest scp and over shadows any advantages he has due to him being able to pick up items. I recommend his health is move up to a range of 1k-7.5k.
Has something similar been suggested before? If so, why is your suggestion different?:
It likely has and probably have similar points and I would say the main difference between mine and previous ones was the suggestion for a rule change.
Possible Positives of the suggestion (At least 2):
035 would be more fun to play and would become a more reliable and dynamic scp. If the rule changes go through it would give raids from CI a new reason to go for the often ignored scp
Possible Negatives of the suggestion:
035 has the potential to be a very powerful scp already even if that is a incredibly rare occurrence and this would mean that he becomes a more dangerous scp that may become over powered and need a nerf but in his current state he needs a buff.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make one of the most underpowered scps on the server viable and would make it fun to be 035.
What does this suggestion change/add/remove:
At the current moment 035 is the weakest scp in the game due to its lack of health meaning it can be killed by just a few mtf. I recommend that we buff 035 with the following changes.
1: Rule changes such as allowing 035 to team with other non scps such as CI which would make 035 more of a dynamic scp.
2: A health buff would be the most basic way to buff 035 as it would fix the main problem of 035 which is his health. 035 gets 2k hp max which makes 035 the weakest scp and over shadows any advantages he has due to him being able to pick up items. I recommend his health is move up to a range of 1k-7.5k.
Has something similar been suggested before? If so, why is your suggestion different?:
It likely has and probably have similar points and I would say the main difference between mine and previous ones was the suggestion for a rule change.
Possible Positives of the suggestion (At least 2):
035 would be more fun to play and would become a more reliable and dynamic scp. If the rule changes go through it would give raids from CI a new reason to go for the often ignored scp
Possible Negatives of the suggestion:
035 has the potential to be a very powerful scp already even if that is a incredibly rare occurrence and this would mean that he becomes a more dangerous scp that may become over powered and need a nerf but in his current state he needs a buff.
Based on the Positives & Negatives, why should this suggestion be accepted:
It would make one of the most underpowered scps on the server viable and would make it fun to be 035.