Denied Access to chemist supplies if chemist is owned

This suggestion has been denied and will not receive development.
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AquaWolf

Well-known Member
Feb 11, 2025
13
4
41
What does this suggestion change/add/remove: This allows those who have purchased the thaumial VIP package and gained access to the chemist job to buy beaker's and large beaker's without swapping to the research chemist job.

Has something similar been suggested before? If so, why is your suggestion different?: It seems that people have suggested something similar mostly pertaining to changing or removing the chemist job but this is not suggesting that.

Possible Positives of the suggestion (At least 2): Easier access to chemical supplies for those who purchased the thuamial VIP package. Executive Researchers won't have to swap to a cl 2 job to buy some beaker's to then switch back and use them.

Possible Negatives of the suggestion: Less people using the research chemist job.

Based on the Positives & Negatives, why should this suggestion be accepted: This is just a simple qol suggestion for those that deal with chemicals. It will more streamline getting chemical supplies for those that can use chemist.
 
+ support - it's a simple change, and that's nice. It's definitely something the base game should include.
 
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+/- Neutral, leaning +Support
Maybe mot on every job (esp. not D-Class), but on specific jobs such as whitelisted ones, sure. I don't see why not, they already bought the VIP package. When people hop on the chemist jobs, it usually only leads to chem gameplay. If they can get beakers on some select other jobs, it'd be less of an inconvenience to also RP between making chems, or something along those lines?
 
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Yeah I didn't mean to imply getting access to the supplies on every job, only ones that should have access, like researcher
 
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Suggestion Denied

Hi @AquaWolf

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

We decided to deny your suggestion as we believe the Chemist Job should have a unique feature within the server, and adding this change makes the job redundant.

We understand the frustration behind it but we want to enable RP within these sections and adding this change nullifies the chemist job.

Your suggestion will now be locked and marked as denied.​
 
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