Content Suggestion New Type Of Containment Breach - Reactor Overloads

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ScavBane

Well-known Member
Jun 25, 2025
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United Kingdom
What does this suggestion change/add/remove:
This suggestion introduces a new type of event to system breaches, The reactor overload Event which will be on occassion tied with the system breaches. Currently, containment breaches occur randomly or through the breach queue, and sometimes there is an accompanying power outage. While this adds something for tech experts to do, and can be annoying if tesla's are down, it does not actually provide that much extra roleplay to E&TS, who will actually have to put some effort in and work with combatives to repair the site.

Alongside the breach of an SCP from the queue, the site’s reactor goes into overload, triggering a full-site blackout, meaning only dim emergency lights will be your guide through this or night vision goggles.


How it occurs:

  • The Server Playercount must be above 80+ Players, and there must be 12+ MTF Online.

  • The breach queue will list both the SCP breaching and if there will be a reactor overload, although if meta wants to be prevented, you can have it listed silently.

  • The site will experience a total blackout, until reactors & Boxes are repaired

  • Combatives (MTF, Security, etc.) will need to escort tech experts to the reactor area in order to begin repairs.

  • A 30 minute timer begins when the overload occurs. If the reactor is not repaired before the timer expires, it results in additional containment failures as more SCPs are automatically released from the queue. (Max of 2, although this is entirely optional this result)

  • SCPs may attempt to interfere with the repair process by using their breach tools to release additional SCPs or patrol HCZ, but they cannot indefinitely camp the reactor area (no longer than 5 minutes of continued presence).

  • Once the reactor is repaired, Technical Experts must also restore all of the Electrical Boxes throughout the site before full power is stabilized. Importantly, this finally gives HCZ Boxes a purpose. However, you only need to repair the reactors to prevent the additional containment failures. (Which again, are entirely optional, I am just giving it more of a danger if it isn't done.)

    Note: You can still contain SCPs so if you get 106, and he's protecting reactor. You can rush to get a D-Class to get down to his CC to contain him.


Has something similar been suggested before? If so, why is your suggestion different?:

N/A


Possible Positives of the suggestion (At least 2):


  1. Much more Escort Combative Roleplay - Combatives must actively protect Technical Experts during reactor repair, creating escort roleplay basically and requiring communication and planning between combatives and non-combative departments, more importantly, this actually gives E&TS more involvement in site roleplay rather than just being a side department. Tech experts become a massively more important role. As well as Engineers.

  2. Actual Urgency During Breaches – Instead of breaches being simple (an SCP breaks out and runs loose until he is killed by someone who's not E-11), reactor overloads add a countdown and additional consequences if not handled properly. The tension of triggering further SCP breaches causes people to be more stressed out on getting it resolved more quickly which can be beneficial or lead to downfalls if they're not calm and patient during it.

  3. SCPs have another purpose in breaches – SCPs can do something else, which is prevent reactor repairs, attempt to free additional SCPs, or use the blackout to escape which although is good n all, will just lead to them being quickly evaporated by certain GOC with charge rifles. Don't tell me the SCPs on surface can do damage unless it's 173.

  4. WIll make it feel more epic and heavy nostalga from the original scp game – A containment breach causing a reactor overload and a blackout will make it feel like it's SCP containment breach void the fact it was caused by 079, this will make players really believe they are in an actual containment breach that is terrifying rather than.. oh no, SCP Breach, anyway. The requirement of flashlights and NVGs, just makes it more fun. I know this is already a thing with full power downs during 3 SCP Breaches, but the fact it's like until repairs rather than just randomly pops back on is much more enjoyable. As well as the fact if you add the fact it will lead to more scp breaches if not solved, you are basically praying for MTF to get in HCZ solve the crisis rather than just knowing they will be waiting for the SCP to come up to primary with a firing line.

  5. HCZ electrical boxes HAVE A PURPOSE, they are never broken by anyone and just sit there most of the time. This encourages more active knowledge from E&TS as knowing that all the ones that break after a power-out is just in LCZ is so plain.


Possible Negatives of the suggestion:

  1. Without clear in-game guidance, players may not understand what to do during a reactor overload. This could lead to confusion if mechanics are new and not informed properly to the playerbase.

  2. If Combatives fail to repair the reactor in time, the release of additional SCPs could overwhelm the site quickly which could lead to frustration and code black, and then a warhead which can be icky.

  3. E&TS become too important for a small role - Because they are key to resolving overloads, Tech Experts and engineers may feel overwhelmed by their requirement to exist, and let's say someone is afk for like 2 minutes on Tech Expert, the flak they will get for not rushing reactor may be annoying.

  4. Moderation may need to work a lot more during these to make sure SCPs aren't camping and that.

  5. If the SCPs that breach are in LCZ, good luck.

Based on the Positives & Negatives, why should this suggestion be accepted:
  • It increases more importance for the underutilized department E&TS.
  • It encourages cross-departmental roleplay between Combatives and Non-Combatives. Escort Roleplay seems a lot of fun.
  • More purpose for SCP players in breaches rather than just walk around and kill.
  • It adds a scary type of breaches, turning them into chaotic crisis that adds a more enjoyable tension especially with the blackouts that make everyone use flashlights and waiting for them to be jumpscared by an SCP.

    There's a lot of reasons why this should be accepted but I got writing fatigue so I'll just post it for now.
 
Last edited:
if reactor goes out. it is NOT ending in 10-15 minutes
Remember, they can't camp reactor, so all you need is a Tech Expert on Duloxetine to run into reactor, allow MTF to distract the SCP whilst it gets repaired.

You only need the reactors to be repaired to prevent the SCP breach.
 
+ Support

Very well thought of a hard to RC SCPs (depending on which scp get cc) and could bring a fun new RP experience for all combative and non-combative
 
MASSIVE -Support
this wouldn't provide any "Escort Combative Roleplay" literally all it would do is make it so people have to flag on techie and run into hcz on potent to fix things. not only that but this would disrupt any other type of roleplay that non-combatives would like to do during a breach because lets be honest here blackouts are AWFUL and force you to use those terrible NVGs that just hurt your eyes.

all you're asking for is to add a Bethesda tier escort mission as a random side quest during breaches that wouldn't enhance the server quality in anyway other than making the most annoying thing that could possibly happen during a breach consistently happen almost every day with it also disrupting roleplay for medical and research players and making the already poor quality of most scp breaches due to lack of variety even worse for MTF players
 
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MASSIVE -Support
this wouldn't provide any "Escort Combative Roleplay" literally all it would do is make it so people have to flag on techie and run into hcz on potent to fix things. not only that but this would disrupt any other type of roleplay that non-combatives would like to do during a breach because lets be honest here blackouts are AWFUL and force you to use those terrible NVGs that just hurt your eyes.

all you're asking for is to add a Bethesda tier escort mission as a random side quest during breaches that wouldn't enhance the server quality in anyway other than making the most annoying thing that could possibly happen during a breach consistently happen almost every day with it also disrupting roleplay for medical and research players and making the already poor quality of most scp breaches due to lack of variety even worse for MTF players

Potent Duloxetine is already an abused mechanic during breaches, however this does not mean the lockdown would not be fun. It may be easy if you have smart techies but that requires... smart techies.

Non-combatives aren't supposed to be doing anything during a breach, like the idea that RSD can do a test in LCZ whilst a HCZ breach is occurring is not actually a thing in any of the foundation protocols. You are supposed to go to breach shelter immediately as a non-combative unless you're a useful techie.

If you hate NVGs, just use your flashlight. NVGs are also horrible to wear in real life so.. if you don't feel like wearing one, don't.

Bethesda is a company that has ratty tactics in marketing, the gameplay in their games are still good.

Medical don't have their roleplay disrupted, if the power cuts out during surgery, there's a lot more room for roleplay still.

Research Roleplay is not actively being disrupted by breaches moreover than the fact when there are research, there is not enough D-class or GSD to do a test. Plus the fact that if SCPs spend a lot more time in HCZ, less researchers die with their docs.

MTF players do not have peak quality RP outside breaches, seeing A-1 sit outside medbay is not peak roleplay. E-11 require breaches to operate and NU-7 surface PVP is not roleplay in anyway.
 
Potent Duloxetine is already an abused mechanic during breaches, however this does not mean the lockdown would not be fun. It may be easy if you have smart techies but that requires... smart techies.

Non-combatives aren't supposed to be doing anything during a breach, like the idea that RSD can do a test in LCZ whilst a HCZ breach is occurring is not actually a thing in any of the foundation protocols. You are supposed to go to breach shelter immediately as a non-combative unless you're a useful techie.

If you hate NVGs, just use your flashlight. NVGs are also horrible to wear in real life so.. if you don't feel like wearing one, don't.

Bethesda is a company that has ratty tactics in marketing, the gameplay in their games are still good.

Medical don't have their roleplay disrupted, if the power cuts out during surgery, there's a lot more room for roleplay still.

Research Roleplay is not actively being disrupted by breaches moreover than the fact when there are research, there is not enough D-class or GSD to do a test. Plus the fact that if SCPs spend a lot more time in HCZ, less researchers die with their docs.

MTF players do not have peak quality RP outside breaches, seeing A-1 sit outside medbay is not peak roleplay. E-11 require breaches to operate and NU-7 surface PVP is not roleplay in anyway.
you genuinely missed the point of everything i said

the point of what i was saying was that it would be a needless useless feature that would not enhance the server and only take away from breaches and roleplay and saying "researchers shouldn't roleplay during breaches" or boiling down all medical roleplay as just surgery is so mind numbingly poorly thought out

because you went over all my points lemme just refute your positives in the post to show what i think one by one

1. this would not add any kind of roleplay as it would just be a chore for mtf members to diverge from containing scps to go and get gens back on. mtf already have enough on their plate against competent scp players (atleast on USA idk how well you guys play on uk). Breaches will always be for combat and not for RP and trying to add elements of roleplay to combat scenarios never ends with a fun result. If you wanna see combat and escort then ask a site admin if they want a escort or join A1/O1 to escort a O5/ECM

2. breaches are already "urgent" because if you don't deal with them quickly they can breach tool and turn a double breach into a quadruple breach. this would simply add 0 roleplay and only have some one flag on techie, run down secondary by themselves, go to reactor and hope no one is camping, afk and wait for a e-11 to go down there for them, and then fix the gen. what part of that constitutes roleplay other than uncharacteristically charging into danger as a noncombative?

3. all this would do for scps is incentivize camping which is already a massive issue with alot of scps being encouraged to abuse certain abilities/recharge mechanics to stay in one place and gain a massive advantage for free

4. the whole "scp nostalgia" thing is dumb (no offense), random power outages would add nothing from containment breach to CN. if you want to get things from containment breach into SCPRP then maybe suggest adding items or mechanics instead of "lights turn off randomly and techie go fix"

5. they already have a purpose? to be repaired during triple breaches or when gens get hacked off. sorry to say but genuinely who cares about this? i dont think anyone is begging to have to go to the closet next to 939 cells to see their favorite electrical box
 
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-SUPPORT

This idea is cool in concept alone and nothing else, let me elaborate:

It's cool and scary and fits the theme of SCP well, no doubt about it. However gameplay will trump aesthetics more times than not. Something can 'feel' and 'look' cool but not necessarily function well.

I. Escort "gameplay"

Not fun nor does it add to RP. Escort roleplay, as another commented before, is essentially a Bethesda-style escort mission. It'd be tedious to do at best and a horrendous time-wasting and frankly dogshit job at worst.

It's so simple! Dodge the massive breach, tesla gates ( lag ), potential CI raid and open the CL4 doors to let the techie into HCZ and then repeat! CL4 personnel have better things to do than open doors and E-11 with override are literally fighting a breach. I am not sending one of my men to run around like a headless chicken to do something so painfully BORING while the rest of us fight off a breach.

By the way, this was the ideal scenario where the techie isn't a complete minge. They're already painfully unreliable and half the time there's no techie on to speak of.. at least not one that isn't sitting in LCZ ignoring the ETS calls to fix 096's chamber. Most of the time, we have to get one of our guys to flag on to fix the doors and the other half they sit there broken for half an hour if not longer. This is to say.. you'd need to take 2 E-11 away from the breach to deal with it. Let's skip the whole talk of how it harms our efficiency as we're usually the only ones dealing with C5, no, let's talk about how BORING that is to do.

II. Breach 'urgency'

As the other commenter pointed out - Breaches are already pretty urgent. I don't know what happens in LCZ but in HCZ we all scramble and immediately start checking cells and making callouts. The entirety of Epsilon-11 drops whatever they were doing and go straight to deal with a Code-5. Adding a timed element to a breach does nothing for it as we already try and sort them out in the fastest time possible ( As SCPs can breach each other ) and we prioritise the proper SCPs.

I feel like you wrote this one without ever actually playing Epsilon-11 or if you did, you didn't stick around much. This comment and the one about MTFs having nothing to do outside breaches. You might not have involved yourself in the many RP opportunities but this E-11 did, does and will continue to. There are plenty RP opportunities for E-11 if RSD do their end and come to test.

III. SCPs have another purpose

LMAO


Just lmao. I'm sorry but this is horrid. SCPs already have a massive problem with camping, namely camping 079's CC and while that is really bad, camping reactor ( Which provides power to the ENTIRE site ) is much worse. Nothing's more infuriating than having to go out of your way to pick up NVGs so you can continue whatever RP you were doing. It's not spooky, it's not scary - It's inconvenient. No one other than SCPs benefit from this and they're already made to be powerful. Fighting in the dark is already annoying for MTFs and I don't think I'm wrong in my assumption that non-combatives feel something similar. I feel like I don't need to go too deep into why playing in the dark with dogshit NVGs and flashlights isn't fun.

IV. Nostalgia

Nostalgia will never be a good argument for anything and it's not changing with this. Yes, SCP:CB has its great horror elements and is a fun game as is but that does not translate well into Gmod SCP:RP. No, it's not "just another breach" and the requirement of flashlights and NVGs doesn't make it more fun, it just makes it a pain to play. No one likes only seeing 2 meters in front of them whilst having a shitty green filter. It doesn't add to anything - It just blocks most of your line of sight for no reason other than trying to recreate that fear factor, which it can't.

Another thing - SCPs can already breach each other and that by itself is already hard to deal with. The SCPs aren't underpowered. We DO NOT NEED another breach method. Again, this makes me think you haven't played any MTFs or at least recently.

V. Electrical boxes

Electrical boxes already do have a purpose. I'm in agreement that maybe something can be done to involve those into the breach and do something with them but not like this. It's just pointless running around trying to fix them or sitting in the dark for the next hour. Oh yeah. Hour. And as previously stated by my fellow commenter - No one is running towards that far away 939 electrical box with joy. Or the one under SA that everyone forgets about for 20 minutes before ( Most of the time ) I remind them about it.

Conclusion

In conclusion, other than some nostalgia-bait this is a suggestion that could never work. The random blackouts are boring and groan-inducing as they are and we do not need to make them even worse. NVGs and flashlights are NOT fun to use. Escort gameplay will never be fun either. If this were to go through, the now average breach time of 30-40 minutes would skyrocket to the lenght of an 008 breach and would inconvenience not just E-11 but the entire site. It adds 0 fun roleplay and gameplay opportunities - It'd just be another job.
 
1. this would not add any kind of roleplay as it would just be a chore for mtf members to diverge from containing scps to go and get gens back on. mtf already have enough on their plate against competent scp players (atleast on USA idk how well you guys play on uk). Breaches will always be for combat and not for RP and trying to add elements of roleplay to combat scenarios never ends with a fun result. If you wanna see combat and escort then ask a site admin if they want a escort or join A1/O1 to escort a O5/ECM

I'd say we've improved lately but it's still a solid of work for us too - Any Code 5 will take a good bit to sort out before it's properly contained. On top of that we also have to sweep before calling it off.
 
In conclusion, other than some nostalgia-bait this is a suggestion that could never work. The random blackouts are boring and groan-inducing as they are and we do not need to make them even worse. NVGs and flashlights are NOT fun to use. Escort gameplay will never be fun either. If this were to go through, the now average breach time of 30-40 minutes would skyrocket to the lenght of an 008 breach and would inconvenience not just E-11 but the entire site. It adds 0 fun roleplay and gameplay opportunities - It'd just be another job.
breaches are not meant to be convienient? ?????
 
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