What does this suggestion change/add/remove:
My suggestion is that when someone with full armor gets hit by the Beanbag Shotgun, it should remove about 10 armor. This would make it more useful when trying to arrest or stop someone running away with full armor. Right now it’s basically impossible to stop someone if they already got a head start, since FearRP can’t be used when they don’t hear you. With this change, you could stop someone with two or three beanbag hits with full armor, instead of having to shoot their armor off first before using the beanbag.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
Makes the Beanbag Shotgun useful against players with full armor.
Allows arrests to stay non-lethal instead of having to resort to guns to stop someone.
Possible Negatives of the suggestion:
Could make the Beanbag Shotgun too overpowered if armor gets reduced too quickly.
Based on the Positives & Negatives, why should this suggestion be accepted:
The Beanbag Shotgun shouldn't be completly powerless against people with full armor but I still really like the feature that makes armor usefull, especially for Class-D. So just don't make it too op while still allowing it to be usefull.
My suggestion is that when someone with full armor gets hit by the Beanbag Shotgun, it should remove about 10 armor. This would make it more useful when trying to arrest or stop someone running away with full armor. Right now it’s basically impossible to stop someone if they already got a head start, since FearRP can’t be used when they don’t hear you. With this change, you could stop someone with two or three beanbag hits with full armor, instead of having to shoot their armor off first before using the beanbag.
Has something similar been suggested before? If so, why is your suggestion different?:
No.
Possible Positives of the suggestion (At least 2):
Makes the Beanbag Shotgun useful against players with full armor.
Allows arrests to stay non-lethal instead of having to resort to guns to stop someone.
Possible Negatives of the suggestion:
Could make the Beanbag Shotgun too overpowered if armor gets reduced too quickly.
Based on the Positives & Negatives, why should this suggestion be accepted:
The Beanbag Shotgun shouldn't be completly powerless against people with full armor but I still really like the feature that makes armor usefull, especially for Class-D. So just don't make it too op while still allowing it to be usefull.