What does this suggestion change/add/remove:
Remove all scrambles that have unlimited energy, just only provide normal scrambles to special jobs like ERT and etc.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
- Only Counter Against 096 is a scramble, which is already incredibly effective, an unlimited scramble is the same as an instant hack tool for 079 or a carry-around scranton for Reality Bending SCPs, it ruins gameplay completely and is just overall too OP.
- E-11 would have this unlimited scramble if it were actually an immersive piece of equipment but they don't, ERT is treated as god-units with so many buffs to defeat SCPs however, they don't have buffs which make them immortal to SCPs however this is just not the case of 096 where they are literally just untouchable. Everyone should have a weakness.
- It's more skill-based gameplay. ERT shouldn't be untouchable.
- 096 players will generally have a better time and it will become a more active role during breaches rather than just slow walking and doing nothing to contribute to any type of breach.
Possible Negatives of the suggestion:
096 breaches become more dangeorus.
People despise SCP breaches currently, buffing this will enrage them further.
Based on the Positives & Negatives, why should this suggestion be accepted:
I don't play 096 much but I just find the idea of giving a gun with unlimited ammo to be stupid, or any type of equipment to have an unlimited type of input, as it's incredibly unrealistic and is too powergamey. So making a scramble with unlimited energy is very very unimmersive.
Remove all scrambles that have unlimited energy, just only provide normal scrambles to special jobs like ERT and etc.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
- Only Counter Against 096 is a scramble, which is already incredibly effective, an unlimited scramble is the same as an instant hack tool for 079 or a carry-around scranton for Reality Bending SCPs, it ruins gameplay completely and is just overall too OP.
- E-11 would have this unlimited scramble if it were actually an immersive piece of equipment but they don't, ERT is treated as god-units with so many buffs to defeat SCPs however, they don't have buffs which make them immortal to SCPs however this is just not the case of 096 where they are literally just untouchable. Everyone should have a weakness.
- It's more skill-based gameplay. ERT shouldn't be untouchable.
- 096 players will generally have a better time and it will become a more active role during breaches rather than just slow walking and doing nothing to contribute to any type of breach.
Possible Negatives of the suggestion:
096 breaches become more dangeorus.
People despise SCP breaches currently, buffing this will enrage them further.
Based on the Positives & Negatives, why should this suggestion be accepted:
I don't play 096 much but I just find the idea of giving a gun with unlimited ammo to be stupid, or any type of equipment to have an unlimited type of input, as it's incredibly unrealistic and is too powergamey. So making a scramble with unlimited energy is very very unimmersive.