Content Suggestion Remove Unlimited Scramble

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ScavBane

Well-known Member
Jun 25, 2025
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What does this suggestion change/add/remove:
Remove all scrambles that have unlimited energy, just only provide normal scrambles to special jobs like ERT and etc.

Has something similar been suggested before? If so, why is your suggestion different?:
N/A

Possible Positives of the suggestion (At least 2):

- Only Counter Against 096 is a scramble, which is already incredibly effective, an unlimited scramble is the same as an instant hack tool for 079 or a carry-around scranton for Reality Bending SCPs, it ruins gameplay completely and is just overall too OP.

- E-11 would have this unlimited scramble if it were actually an immersive piece of equipment but they don't, ERT is treated as god-units with so many buffs to defeat SCPs however, they don't have buffs which make them immortal to SCPs however this is just not the case of 096 where they are literally just untouchable. Everyone should have a weakness.

- It's more skill-based gameplay. ERT shouldn't be untouchable.

- 096 players will generally have a better time and it will become a more active role during breaches rather than just slow walking and doing nothing to contribute to any type of breach.



Possible Negatives of the suggestion:

096 breaches become more dangeorus.

People despise SCP breaches currently, buffing this will enrage them further.

Based on the Positives & Negatives, why should this suggestion be accepted:


I don't play 096 much but I just find the idea of giving a gun with unlimited ammo to be stupid, or any type of equipment to have an unlimited type of input, as it's incredibly unrealistic and is too powergamey. So making a scramble with unlimited energy is very very unimmersive.
 
- Support

ERT will literally get full wiped every breach.. ERT is MEANT to be powerful. Any breach where ERT gets called, 9/10 096 is included in that list. They cant just FOCUS on one SCP while attempting to ensure their scramble gear doesn't fail.
 
- Support

ERT will literally get full wiped every breach.. ERT is MEANT to be powerful. Any breach where ERT gets called, 9/10 096 is included in that list. They cant just FOCUS on one SCP while attempting to ensure their scramble gear doesn't fail.
This isn't powerful though, this is completely immortal to 096.
 
This isn't powerful though, this is completely immortal to 096.
Powerful in the sense of - being strong. Imagine if 173 could target ERT. You would have full ERT wipes and guaranteed nukes more often. Yes, they have to be immuned to certain SCPs. Is it fair? no, but thats the entire point of ERT. its a final resort before everything gets blown up.

Even with all this, ERT is still balanced and not even as powerful as most people think. 912 or 076 can easily solo an entire team. ERT isn't as strong as people think, they just have high numbers and weapons and tools inaccessible to the regular base.

And, E-11 getting the scrambles... just defeats the whole purpose of this then... as now E-11 is immune, so there's no point to even breach him.

ERT does have its weaknesses. (mostly just poor coordination that causes the death of an entire squad), that balances the rest out.
 
-Support

The whole point of ERT is shit has hit the fan and it needs to be cleaned up so RP can resume. They are supposed to be extremely overpowered.

To further stress my point about ERT being supposed to be overpowered, they're only called in if a breach has been going on for a while and is severe. The step after ERT is a nuke, which resets roleplay and is ideal to be avoided.
 
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Powerful in the sense of - being strong. Imagine if 173 could target ERT. You would have full ERT wipes and guaranteed nukes more often. Yes, they have to be immuned to certain SCPs. Is it fair? no, but thats the entire point of ERT. its a final resort before everything gets blown up.
173 can 1 tap ERT btw
- Support

ERT should be practically untouchable.
stop drooling pls its unsanitary

+support i get that ERT are that they are the cleanup crew, but atleast with other scps theres some counterplay. 096 just becomes pointless and the normal scrambles already last a long time....
 
Here's some context for how SCP-096 is supposed to function in and out of the game;

It's much less about SCP-096 than what SCP-096 brings to the larger gameplay loop. The challenge comes from making access to the object to contain or neutralize an obstacle, and, thus, the intended difficulty ramp up.

But to the uninitiated it's easy to think it's bland. Those in the know understand that a successful breach with 096 relies on timing and awareness. An experienced player will breach 096 with as much success as a new one, but the difference is rarely in the player and more in the evolving situation. Like many SCPs, it seems cheap or overwhelming in the moment, but that's part of its effectiveness.
 
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