Denied 1.17 Rule Changes and adaptations

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
What does this suggestion change/add/remove:

Changing:
1.17 Position Limits - In order to allow players the ability to dedicate time to their positions, below are the rules which you may only be a member of:
  • Hold one 'leadership position. These are: O5 Council, Ethics Committee, Site Admin, Departmental Directors & Chiefs, DEA Managers, ISD Commissioners, and MTF/GOC/CI COs ranked LT(F)/CPT(GOC)/BCOM+
  • Hold whitelisted and/or MTF positions on one of SCP-RP UK or SCP-RP USA.

to
1.17 Position Limits - To maintain organizational integrity, role commitment, and fair access to leadership opportunities across the SCP-RP servers, the following position limits are to be observed (PER CHARACTER unless stated otherwise):

1. Leadership Role Restriction:
Players may hold only one (1) leadership position at any given time. The following are considered leadership roles:

  • O5 Council Member
  • Ethics Committee Member
  • ISD Commissioners
  • Site Administration (Director, Manager, Advisor)
  • Department Directors and Chiefs
  • DEA Managers
    • LT or above for Foundation MTF
    • CPT or above for GOC
    • BCOM or above for Chaos Insurgency
2. Server-Specific Whitelisting:
Players may only hold whitelisted roles or MTF positions on either SCP-RP USA or SCP-RP UK, not both. This includes any combatant or command role.

3. Single MTF Group Participation:
Players are restricted to participation in only one (1) MTF group across both SCP-RP USA and UK.


4. GOI Exclusivity:
Players may not simultaneously hold roles in more than one Group of Interest (GOI). These include:
  • The SCP Foundation
  • The Global Occult Coalition (GOC)
  • The Chaos Insurgency (CI)
Cross-GOI involvement is prohibited to prevent metagaming, preserve immersion, and ensure role consistency.
(I'm still on the fence with this change, however I can see the good and bad with this and completely open to rational discussion on how it could be taken as a good or bad addition)
[In the event this is overturned, limits can be raised to accommodate cross GOI position holding]

5. Role compatibility logistics:
Players may not hold roles that are unrealistic or conflicting in lore, authority, or operational function. Examples include, but are not limited to:

  • Ethics Committee and MTF Alpha-1
  • Overseer Assistant and Ethics Assistant
  • Any combination where confidentiality, allegiance, or operational jurisdiction would logically conflict with each character under the same player
This ensures characters operate within realistic and immersive boundaries. Roles tied to the highest tiers of clearance, secrecy, or authority should not overlap in ways that break narrative integrity or chain of command.

6. Clearance-Level Restrictions: (subject to change based on requirements)
To ensure proper engagement and availability in leadership roles:

  • A player may hold a maximum of two (2) Junior Clearance Level 4 (Jr. CL4) positions
  • Or one (1) Clearance Level 5 (CL5) and one (1) Junior Clearance Level 4 (Jr. CL4) position
  • Or one (1) Senior Clearance Level 4 (Sr. CL4) and one (1) Junior Clearance Level 4 (Jr. CL4)




1.17 Position Limits: Recommendations for Balance and Integrity

To help everyone have a better experience, whether you're in a leadership role, trying something new, or just exploring what the Foundation has to offer. These guidelines are intended to ensure fairness, focus, and immersion across the board.

Trying to do everything at once often results in doing nothing well. These limits help ensure you're not overwhelmed and that others also get a chance to participate.

Leadership Role Recommendation
It is recommended that you hold only one leadership position at a time. Leadership positions include:

  • O5 Council
  • Ethics Committee
  • Site Administration (Director, Manager, Advisor)
  • Department Directors and Chiefs
  • DEA Managers
  • ISD Commissioners
  • MTF, GOC, or CI Commanding Officers at the ranks of LT (Foundation), CPT (GOC), or BCOM+ (CI)

Why?
Leadership roles are demanding. You are expected to lead by example, guide others, and manage both in-character and out-of-character responsibilities. Taking on multiple high-level roles makes it harder to be present, reliable, and effective. When too many players spread themselves across leadership, it can lead to inactivity, missed responsibilities, and a lack of direction for the teams they oversee.

Focusing on one leadership role allows you to perform better and gives others the opportunity to step up and contribute.

Server-Specific Role Suggestion
It is recommended that you choose to hold whitelisted and MTF positions on either SCP-RP USA or SCP-RP UK, but not both.

Why?
Each server operates differently in terms of leadership, events, and community. Splitting your attention between both often leads to one side being neglected. Committing to a single server allows for deeper engagement and better roleplay without confusion or burnout.

One MTF Group Rule
You should only be part of one MTF group, regardless of region or server.

Why?
MTF groups rely on consistent communication, loyalty, and coordination. Being in multiple groups creates confusion, and it can also lead to metagaming, where information is unintentionally or intentionally shared between groups. Staying in one unit supports teamwork, trust, and long-term development within that group.

GOI Role Limit
You should only be involved with one Group of Interest (GOI) at a time. These include the Foundation, Chaos Insurgency, or Global Occult Coalition (GOC).

Why?
GOIs are often in conflict with each other. Playing on both sides can lead to bias, confusion, and accidental info leaks. This harms the realism and balance of the server. Choosing one group helps you stay focused and fully immerse in that group’s purpose and goals.

Clearance-Level Position Limits
To prevent burnout and ensure effective leadership, the following limits are suggested:

  • You may hold up to two Junior Clearance Level 4 (Jr. CL4) positions
  • Or one Clearance Level 5 (CL5) and one Clearance Level 4 (CL4) position
  • Or one Senior Clearance Level 4 (Sr. CL4) and one Junior Clearance Level 4 (Jr. CL4)

Why?
High-clearance roles are meant to lead, guide, and manage. Holding too many at once leads to underperformance or inactivity. These limits help you stay engaged, avoid burnout, and keep the leadership structure healthy. They also create space for new players to rise through the ranks and strengthen the community.


Role compatibility logistics:
Players may not hold roles that are unrealistic or conflicting in lore, authority, or operational function. Examples include, but are not limited to:
  • Ethics Committee and MTF Alpha-1
  • Overseer Assistant and Ethics Assistant
  • Any combination where confidentiality, allegiance, or operational jurisdiction would logically conflict with each character under the same player
Why?
Some roles simply don’t make sense together. Being in both the Ethics Committee and Alpha-1, or serving as an Overseer Assistant while also being a Ethics Assistant, breaks the chain of command and damages immersion. These roles have conflicting duties, loyalties, and expectations.
From a character standpoint, it also confuses who your character is and what they stand for. You can’t realistically be both a overseer assistant and a ethics assistant. It weakens your story and makes it harder for others to take your role seriously.

This rule helps keep character lore consistent and aligned with server lore. It reduces confusion, keeps responsibilities clear, and helps you build a focused, believable character path that other players can respect and engage with.

These recommendations are not meant to restrict you but to help everyone build a strong, enjoyable, and fair environment. By focusing on what matters most to you and performing that role well, you can make a real impact on your department, your server, and your story.

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe something to this caliber was suggested, perhaps individual restrictions.

Possible Positives of the suggestion (At least 2):

  1. Promotes stronger, more accountable leadership as people are expected to fill roles they can adequately support. This means that guidance, direction, and delegation to subordinates become more coherent.
  2. Reduces administrative stress for department leaders and command staff as reduced confusion/chaos comes from less individuals attempting to fill multiple high-stress roles. This means reduced absenteeism, easier communication and support for department dynamic
  3. Increases longevity and community involvement for a server as whitelisted leadership roles and opportunities are consistently available. This reduces an overabundance of people monopolizing powerful positions, giving newer or more highly involved players a better chance to help shape the future of the server. It should not be and is not always the leadership's direct intention for low registered whitelist holders for their designated group, more nuanced content will have a slim target audience while other do not.

Possible Negatives of the suggestion:
  1. Some players may feel that these suggestions limit their ability to explore different roles and engage across different regions/factions; this is untrue as those who are still unsure of their investments should not delay the progression of others or diminish the professionalism and reputation of a department or regiment due to subpar focus or general disinterest in direction. For those who are offended by this suggestion, understand that a disinterested focus for a group or groups that come from creativity and passion are not what this suggestion is about as this undermines what makes that group or groups appealing and interesting.
  2. The limitation enforcement relies on continued vigilance and self-policing which may not exist without staff accompaniment; this is untrue as this already exists. Many department leaders note that when their members treat their department opportunity as a secondary or tertiary focus, it complicates expectations. It's not up to the leadership to have to monitor and account for those who lack focus. A stabilizing environment demands intentionality so if we want to maintain a sense of reality and stability for serious roleplay, we must acknowledge clear decisions that must be made and stand by.

Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion fosters a better quality of life in-game through sustainability, immersion and structure as it promotes intentionality that is recognized rather than relied upon forced measures. This gives the opportunity for education through understanding to evolve into a culture of accountability for the respect of the departments and factions available. The benefits over time, the quality of life for leadership opportunities/quality, community longevity and roleplay immersion, far outweigh the negatives. With proper staff intervention through discussion, this adjustment will vastly improve integrity and function for this server environment over time.
It's critical to understand that staff are not here to tell players who can and cannot play what; staff are here to maintain a balance across all players in an ecology. They work best when intervening to help guide where creative flares need assistance, emphasis or leadership; they do not seek to overly control anything. Instead they seek to ensure fairness across access and department activity. Giving access to too many different regions encourages stagnation, perceived favoritism and lack of activity which subsequently creates passive aggression with "this is my side gig."

The issue exists because any department or faction comes from real-life expectations that function like jobs. There is intended structure in consistency, leadership presence, etc. Hence why finding level of effort is needed with those who do not possess the level of effort required damages departments and people who solely rely on them. Having strict limitations makes sense. It does not stray away from creativity; it protects the quality of life for all involved so that people can successfully roleplay in any capacity they choose. It's the responsibility of department leaders to maintain control and consistency within their ranks; this is acknowledged by many however many note that responsibility thresholds prevent consistency should all members use their time effectively.

There is absolutely no reason that limits on how many positions someone can take should easily be placed because it does not limit how much time someone has in-game or where they can apply themselves within their time; limits prevent forced access to all without reliability of focused qualities rendering limited wealth in opportunity. This way, what someone can do works in their favor as well as whatever departments rely on them because time in game will be well utilized.
 
This suggestion is not well thought out at all.

Firstly. "You may only be involved with one GOI at a time" would fuck over everyone but Foundation. What'd be the point of, say, going for a cl4 position on the server if you were also interested in joining CI or GOC?
And like, by that logic you can't be a DoM and a UNGOC 1SGT at the same time (Or even a Consultant and a UNGOC member at the same time as per your wording)


And the Role Compatability feels like Ruleplay over Roleplay.
 
This suggestion is not well thought out at all.

Firstly. "You may only be involved with one GOI at a time" would fuck over everyone but Foundation. What'd be the point of, say, going for a cl4 position on the server if you were also interested in joining CI or GOC?
And like, by that logic you can't be a DoM and a UNGOC 1SGT at the same time (Or even a Consultant and a UNGOC member at the same time as per your wording)


And the Role Compatability feels like Ruleplay over Roleplay.
It's pretty well thought out.
The concept of metagaming starts and begins from when a player has total and undivided access to information to all groups without any regard for who they actually stand for.

And saying that it's rule play over role play means absolutely nothing from a logistical standpoint it makes absolutely no sense that one person has access and information to both the ethics committee and the overseers simply just because they have a job or role and they applied for it. The point of this server is to create a character and not have one character have access and information to every single job and position on the server simply because you can.
 
The large majority of metagaming does not come from people being in multiple regiments. It comes from people reading names and breaking NLR in my experience.

Having only one GOI is just a bad idea I’m gonna be honest. It will kill everything that isn’t foundation.
To a degree yes and no. Newer players won't fixate on what metagaming is or the core values of the server unless they joined to do so. Most will worry about learning the ropes and direction they wish to go. However, I stated in the post I'm on the fence about the change because of the positives and negatives.

My initial thought was access to unintentional information from being in any two groups which can inadvertently sway your opinions or actions based on the learned information. Some may use it that way, some won't, but overall there are definite positives and negatives I acknowledge.
 
Its pretty well thought out.
The concept of metagaming starts and begins from when a player has total and undivided access to information to all groups without any regard for who they actually stand for.

And saying that it's rule play over role play means absolutely nothing from a logistical standpoint it makes absolutely no sense that one person has access and information to both the ethics committee and the overseers simply just because they have a job or role and they applied for it. The point of this server is to create a character and not have one character have access and information to every single job and position on the server simply because you can.
By your own logic then, if you're a member of ISD then you shouldn't be in any other Foundation roles at all, or have access to those jobs.

They might "Metagame"that there's an Investigation on a different group they're in.

And wtf do you mean "Ruleplay over Roleplay means absolutely nothing from a logistical standpoint". It does.
It's literally putting the rule in that "You cannot be in jobs with conflicting roles" instead of the roleplay that could come from, say, O5 debating wether to let someone become an OSA, as they have ties to the EC.

It could just as easily be managed by a rule that "Knowledge gained on one role cannot be transferred to another".
 
By your own logic then, if you're a member of ISD then you shouldn't be in any other Foundation roles at all, or have access to those jobs.

They might "Metagame"that there's an Investigation on a different group they're in.

And wtf do you mean "Ruleplay over Roleplay means absolutely nothing from a logistical standpoint". It does.
It's literally putting the rule in that "You cannot be in jobs with conflicting roles" instead of the roleplay that could come from, say, O5 debating wether to let someone become an OSA, as they have ties to the EC.

It could just as easily be managed by a rule that "Knowledge gained on one role cannot be transferred to another".
That’s a fair point, but it overlooks how things actually work in practice. While “knowledge doesn’t transfer between roles” sounds good in theory, it relies on everyone following it perfectly every time, which rarely happens. People make mistakes or act with bias, and that ends up hurting the quality of roleplay.

The goal isn’t to remove interesting interactions like O5 debates. Those can still happen in a structured way, but the intent is to prevent conflicts where someone’s overlapping access affects events unfairly. Clear role separation keeps things consistent and avoids confusion while still allowing story-driven roleplay to develop naturally. This is also to say people do this regularly, which does not happen and is quite the common occurrence.

At the end of the day, it’s not about restricting creativity. It’s about keeping the experience fair, balanced, and immersive for everyone involved.
 
I will put some -Supports on things you typed in suggetion:
GOI Role Limit
You should only be involved with one Group of Interest (GOI) at a time. These include the Foundation, Chaos Insurgency, or Global Occult Coalition (GOC).

Why?
GOIs are often in conflict with each other. Playing on both sides can lead to bias, confusion, and accidental info leaks. This harms the realism and balance of the server. Choosing one group helps you stay focused and fully immerse in that group’s purpose and goals.
This is a bad idea, this will kill "Non-Foundation mains" (which are people who are only in UNGOC and CI regs), it would be good idea if there were only two goi's.
Clearance-Level Position Limits
To prevent burnout and ensure effective leadership, the following limits are suggested:

  • You may hold up to two Junior Clearance Level 4 (Jr. CL4) positions
  • Or one Clearance Level 5 (CL5) and one Clearance Level 4 (CL4) position
  • Or one Senior Clearance Level 4 (Sr. CL4) and one Junior Clearance Level 4 (Jr. CL4)
First off, it's player work to prevent burnout from their self, not the server. Also why limit Jr.CL4? i would replace the top with limit of two CL4 and change bottom to having only one Sr. CL4 and CL4. The middle can be changed to one CL5 and Sr.CL4.

I have one neutral support:
Server-Specific Role Suggestion
It is recommended that you choose to hold whitelisted and MTF positions on either SCP-RP USA or SCP-RP UK, but not both.

Why?
Each server operates differently in terms of leadership, events, and community. Splitting your attention between both often leads to one side being neglected. Committing to a single server allows for deeper engagement and better roleplay without confusion or burnout.

One MTF Group Rule
You should only be part of one MTF group, regardless of region or server.

Why?
MTF groups rely on consistent communication, loyalty, and coordination. Being in multiple groups creates confusion, and it can also lead to metagaming, where information is unintentionally or intentionally shared between groups. Staying in one unit supports teamwork, trust, and long-term development within that group.
Isn't this already in server but as unwritten rule? Because i swear like i tried joining USA CI one time while i was UK CI and after doing the tryout quiz, i told them that im in UK CI and they didnt let me in after right done quiz because "You can only hold CI Position on one server" they told me.

Rest of this suggetion is +Support.

So i say my overall "Support" is Neutral leading to +Support.
 
I will put some -Supports on things you typed in suggetion:

This is a bad idea, this will kill "Non-Foundation mains" (which are people who are only in UNGOC and CI regs), it would be good idea if there were only two goi's.

First off, it's player work to prevent burnout from their self, not the server. Also why limit Jr.CL4? i would replace the top with limit of two CL4 and change bottom to having only one Sr. CL4 and CL4. The middle can be changed to one CL5 and Sr.CL4.

I have one neutral support:

Isn't this already in server but as unwritten rule? Because i swear like i tried joining USA CI one time while i was UK CI and after doing the tryout quiz, i told them that im in UK CI and they didnt let me in after right done quiz because "You can only hold CI Position on one server" they told me.

Rest of this suggetion is +Support.

So i say my overall "Support" is Neutral leading to +Support.
From both a historical and practical standpoint, players naturally hold on to as much as they can when no clear rules prevent it. These restrictions aren’t meant to punish anyone, but to manage the upper tier of roles and keep CL4+ positions selective rather than throwaway. It’s not about assuming players are irresponsible, it’s about recognizing human nature, people act on impulse, especially when opportunity is available.

Setting clear limits keeps the experience organized and ensures that high-level roles remain meaningful. It encourages players to focus on what they enjoy most instead of spreading too thin or unintentionally causing overlap that harms balance and long-term stability.

The rest is rewrites to have a more professional outlook nothing changes, they are color coded to indicate change and retention
 
-support.
this suggestion feels like it was written by chat gpt on the GOI section. aint no one is gonna have a "bias" when playing mtf when also being part of ci
I appreciate the sentiment, but I can assure you that proper grammar isn’t something exclusive to AI.

To address your point more directly, can anyone honestly say that CI or GOC have never used their MTF or DEA whitelist to time or initiate a raid? That they’ve never swapped jobs after learning when breaches are happening, or used overlapping roles to gain insider information?

It’s not about targeting anyone or starting a witch hunt. It’s simply acknowledging that these things do happen, whether we personally witness them or not. Pretending otherwise ignores a pattern that’s existed for years. Recognizing it isn’t about blame, it’s about maintaining fairness, integrity, and clear boundaries that protect roleplay quality across the board.
 
I appreciate the sentiment, but I can assure you that proper grammar isn’t something exclusive to AI.

To address your point more directly, can anyone honestly say that CI or GOC have never used their MTF or DEA whitelist to time or initiate a raid? That they’ve never swapped jobs after learning when breaches are happening, or used overlapping roles to gain insider information?

It’s not about targeting anyone or starting a witch hunt. It’s simply acknowledging that these things do happen, whether we personally witness them or not. Pretending otherwise ignores a pattern that’s existed for years. Recognizing it isn’t about blame, it’s about maintaining fairness, integrity, and clear boundaries that protect roleplay quality across the board.
i've personally haven't done any of this and i hold both GOC and CI + MTF
 
i've personally haven't done any of this and i hold both GOC and CI + MTF
That's awesome!
You recognize that unfair advantages hurt the overall balance of the server, which should always be a constant focus. Still, there are times when certain situations are unavoidable, and others where they’re intentional. We’re not here to point fingers, but these things do happen, and I’ve personally seen them occur.

A lot of the content and systems we have now were updated in response to those very issues. It’s simply part of human nature, people will always try to make the most of what’s available to them. The goal is to minimize those opportunities and keep the experience fair, consistent, and engaging for everyone. Its not to say everything is broken, but things can be organized in a way where unfair advantages are stopped before they can occur, which is why I've made this post and voiced the importance of opinions and ways to make things as fair as possible without ruining the original flow of the server's ecology.
 
Status
Not open for further replies.