What does this suggestion change/add/remove:
- Femur breaker audio actually plays site wide , sort of like how the speakers around site in which the ERT deployment plays on, so its spread across site. - Realism mostly, 106 is attracted to the sound, and in "lore" the audio is played across the site to lure him.
- Femur breaker actually causes the right leg to break , self explanatory.
- Communication unusable in 106 dimension (you are literally in another reality i would imagine comms wouldn't work..)
- 106 attack cooldown (1 hit per 3 seconds) - Slight balance as 106 can currently spam click and send an endless amount of people to his pocket dimension. With no actual way to stop him other than rushing a D class to his CC.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm sure there has been some suggestions as I'm aware of current changes approved to the 106 model, but couldn't find anything in specific regards to what I've suggested
Possible Positives of the suggestion (At least 2):
- Realism / Immersion . The first 3 changes would big on this as it would be immersive to hear the actual Femur breaker audio play across the site showing the RC process. And Communication being unusable in 106 would just allow for a 106 breach to be more drastic as he could in theory abduct Key combative personnel with them not being able to radio out as they are in a different dimension.
- The slight balance would also go for realism to a degree. 106 shouldn't / wouldn't be able to drag a group of 6 into his pocket dimension within the span of 4 seconds.
Possible Negatives of the suggestion:
- The femur breaker audio could be "annoying" but... its a one time thing that lasts around 20 seconds. Which if you go off of my suggestion of using the microphones that the ERT deployment uses around site, wouldn't even effect everyone.
- 106 could become "too balanced" though, even with that small cooldown he could still drastically ruin an ERT deployment / wipe combative or at least scramble them around.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think overall most of the changes are just really small "immersion" adding changes. Though mainly with the cooldown between 106 attacks. For an SCP that is unbeamable / unkillable, AND can teleport around onto people. A very slight cooldown on his attacks should be acceptable.
- Femur breaker audio actually plays site wide , sort of like how the speakers around site in which the ERT deployment plays on, so its spread across site. - Realism mostly, 106 is attracted to the sound, and in "lore" the audio is played across the site to lure him.
- Femur breaker actually causes the right leg to break , self explanatory.
- Communication unusable in 106 dimension (you are literally in another reality i would imagine comms wouldn't work..)
- 106 attack cooldown (1 hit per 3 seconds) - Slight balance as 106 can currently spam click and send an endless amount of people to his pocket dimension. With no actual way to stop him other than rushing a D class to his CC.
Has something similar been suggested before? If so, why is your suggestion different?:
I'm sure there has been some suggestions as I'm aware of current changes approved to the 106 model, but couldn't find anything in specific regards to what I've suggested
Possible Positives of the suggestion (At least 2):
- Realism / Immersion . The first 3 changes would big on this as it would be immersive to hear the actual Femur breaker audio play across the site showing the RC process. And Communication being unusable in 106 would just allow for a 106 breach to be more drastic as he could in theory abduct Key combative personnel with them not being able to radio out as they are in a different dimension.
- The slight balance would also go for realism to a degree. 106 shouldn't / wouldn't be able to drag a group of 6 into his pocket dimension within the span of 4 seconds.
Possible Negatives of the suggestion:
- The femur breaker audio could be "annoying" but... its a one time thing that lasts around 20 seconds. Which if you go off of my suggestion of using the microphones that the ERT deployment uses around site, wouldn't even effect everyone.
- 106 could become "too balanced" though, even with that small cooldown he could still drastically ruin an ERT deployment / wipe combative or at least scramble them around.
Based on the Positives & Negatives, why should this suggestion be accepted:
I think overall most of the changes are just really small "immersion" adding changes. Though mainly with the cooldown between 106 attacks. For an SCP that is unbeamable / unkillable, AND can teleport around onto people. A very slight cooldown on his attacks should be acceptable.