Accepted #make hcz small again

This suggestion has been accepted for future development.
Status
Not open for further replies.
Apr 6, 2023
241
73
111
What does this suggestion change/add/remove:
Make HCZ Smaller than it is currently, keep the flanking routes and 2 entrances & added SCP chambers.

Possible Positives of the suggestion (At least 2):

- Map Size can be devoted to other places, ( Site Admin Offices, GOC Base, CI Base & etc ).
- E-11 & Other MTFs will work closer to together as firing lines are a valid tactic again.
- E-11 have a tighter grip upon HCZ.
- Higher RP Density, I.E; Researchers, E-11, GSD, Deep Covers, Assessment Team & AO are more easily to meet eachother and involve eachother in eachothers RP.
- CI may find it harder to breach SCPs if they can't just run past everyone as they struggle to find them within the labyrinth of HCZ.


Possible Negatives of the suggestion:
- Holding positions within HCZ is much easier.
- CI may find it harder to breach SCPs.
- Deep Cover & Assessment Sampling Raids are easier to discover.
- SCPs could breach out of HCZ easier
( I suggest to add multiple CL3 Bulkheads within HCZ with half the HP of regular Bulkheads to slow down SCPs within HCZ ).
- Lotta Map Dev time.


Based on the Positives & Negatives, why should this suggestion be accepted:
It is no secret that HCZ is not exactly liked by anyone rn, it's big, non-RP friendly & hard to defend effectively. This suggestion hopes to resolve many issues I've found that are complained about Foundation Combatants, CI & GOC alike.

This should make HCZ a much more RP Dense Environment not too dissimilar to LCZ.
 
- support
I think the confusion around HCZ's layout could be fixed by just organizing it better with less curving routes and more landmarks
Even though in-lore, HCZ should be intentionally confusing to deter invasions and breaches, it is not too healthy for gameplay in my opinion
 
+ Support

As a former E-11 LTCOM, HCZ is just way too big and barely can get any RP out of it, we always tried to encourage patrols but people at times prefer checkpoints why? Because simply patrolling is walking around endless hallways and occasionally finding a person or two to talk and you might not even encounter them due to how ridicolously big HCZ is while checkpoints provide you with the ability to talk to people and actually interact with them!
Overall, this HCZ hurts E-11 and discourages RP.
 
  • Like
Reactions: Acey
Status
Not open for further replies.