What does this suggestion change/add/remove:
This suggestion introduces a new type of event to system breaches, The reactor overload Event which will be on occassion tied with the system breaches. Currently, containment breaches occur randomly or through the breach queue, and sometimes there is an accompanying power outage. While this adds something for tech experts to do, and can be annoying if tesla's are down, it does not actually provide that much extra roleplay to E&TS, who will actually have to put some effort in and work with combatives to repair the site.
Alongside the breach of an SCP from the queue, the site’s reactor goes into overload, triggering a full-site blackout, meaning only dim emergency lights will be your guide through this or night vision goggles.
How it occurs:
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion introduces a new type of event to system breaches, The reactor overload Event which will be on occassion tied with the system breaches. Currently, containment breaches occur randomly or through the breach queue, and sometimes there is an accompanying power outage. While this adds something for tech experts to do, and can be annoying if tesla's are down, it does not actually provide that much extra roleplay to E&TS, who will actually have to put some effort in and work with combatives to repair the site.
Alongside the breach of an SCP from the queue, the site’s reactor goes into overload, triggering a full-site blackout, meaning only dim emergency lights will be your guide through this or night vision goggles.
How it occurs:
- The Server Playercount must be above 80+ Players, and there must be 12+ MTF Online.
- The breach queue will list both the SCP breaching and if there will be a reactor overload, although if meta wants to be prevented, you can have it listed silently.
- The site will experience a total blackout, until reactors & Boxes are repaired
- Combatives (MTF, Security, etc.) will need to escort tech experts to the reactor area in order to begin repairs.
- A 30 minute timer begins when the overload occurs. If the reactor is not repaired before the timer expires, it results in additional containment failures as more SCPs are automatically released from the queue. (Max of 2, although this is entirely optional this result)
- SCPs may attempt to interfere with the repair process by using their breach tools to release additional SCPs or patrol HCZ, but they cannot indefinitely camp the reactor area (no longer than 5 minutes of continued presence).
- Once the reactor is repaired, Technical Experts must also restore all of the Electrical Boxes throughout the site before full power is stabilized. Importantly, this finally gives HCZ Boxes a purpose. However, you only need to repair the reactors to prevent the additional containment failures. (Which again, are entirely optional, I am just giving it more of a danger if it isn't done.)
Note: You can still contain SCPs so if you get 106, and he's protecting reactor. You can rush to get a D-Class to get down to his CC to contain him.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
- Much more Escort Combative Roleplay - Combatives must actively protect Technical Experts during reactor repair, creating escort roleplay basically and requiring communication and planning between combatives and non-combative departments, more importantly, this actually gives E&TS more involvement in site roleplay rather than just being a side department. Tech experts become a massively more important role. As well as Engineers.
- Actual Urgency During Breaches – Instead of breaches being simple (an SCP breaks out and runs loose until he is killed by someone who's not E-11), reactor overloads add a countdown and additional consequences if not handled properly. The tension of triggering further SCP breaches causes people to be more stressed out on getting it resolved more quickly which can be beneficial or lead to downfalls if they're not calm and patient during it.
- SCPs have another purpose in breaches – SCPs can do something else, which is prevent reactor repairs, attempt to free additional SCPs, or use the blackout to escape which although is good n all, will just lead to them being quickly evaporated by certain GOC with charge rifles. Don't tell me the SCPs on surface can do damage unless it's 173.
- WIll make it feel more epic and heavy nostalga from the original scp game – A containment breach causing a reactor overload and a blackout will make it feel like it's SCP containment breach void the fact it was caused by 079, this will make players really believe they are in an actual containment breach that is terrifying rather than.. oh no, SCP Breach, anyway. The requirement of flashlights and NVGs, just makes it more fun. I know this is already a thing with full power downs during 3 SCP Breaches, but the fact it's like until repairs rather than just randomly pops back on is much more enjoyable. As well as the fact if you add the fact it will lead to more scp breaches if not solved, you are basically praying for MTF to get in HCZ solve the crisis rather than just knowing they will be waiting for the SCP to come up to primary with a firing line.
- HCZ electrical boxes HAVE A PURPOSE, they are never broken by anyone and just sit there most of the time. This encourages more active knowledge from E&TS as knowing that all the ones that break after a power-out is just in LCZ is so plain.
Possible Negatives of the suggestion:
- Without clear in-game guidance, players may not understand what to do during a reactor overload. This could lead to confusion if mechanics are new and not informed properly to the playerbase.
- If Combatives fail to repair the reactor in time, the release of additional SCPs could overwhelm the site quickly which could lead to frustration and code black, and then a warhead which can be icky.
- E&TS become too important for a small role - Because they are key to resolving overloads, Tech Experts and engineers may feel overwhelmed by their requirement to exist, and let's say someone is afk for like 2 minutes on Tech Expert, the flak they will get for not rushing reactor may be annoying.
- Moderation may need to work a lot more during these to make sure SCPs aren't camping and that.
- If the SCPs that breach are in LCZ, good luck.
Based on the Positives & Negatives, why should this suggestion be accepted:
- It increases more importance for the underutilized department E&TS.
- It encourages cross-departmental roleplay between Combatives and Non-Combatives. Escort Roleplay seems a lot of fun.
- More purpose for SCP players in breaches rather than just walk around and kill.
- It adds a scary type of breaches, turning them into chaotic crisis that adds a more enjoyable tension especially with the blackouts that make everyone use flashlights and waiting for them to be jumpscared by an SCP.
There's a lot of reasons why this should be accepted but I got writing fatigue so I'll just post it for now.
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