Denied Wiremod

This suggestion has been denied and will not receive development.
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Jun 13, 2023
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What does this suggestion change/add/remove

Wiremod addon, and with it maybe a new foundation/CI job with a limited amount of slots (Automation Specialist/Electrical Engineer, or something akin to that)

Has something similar been suggested before? If so, why is your suggestion different?

I used the query function and could not find any mentions of wiremod/starfall/expression 2, so I'm guessing I'm the first to have suggested this.

Possible Positives of the suggestion (At least 2)


- Obviously this would serve to enhance the immersion. When I was on Werewolf SCPRP waaay back, I saw a guy create an alarm system for some guy's office. Some other time I saw someone steering a small drone into an SCP containment chamber. Research or GENSEC, for instance, could work closely together with these wiremod people to create new RP opportunities and essentially create small, lightweight addons on demand. The possibilities are endless.

- People would learn more about programming (you can hold seminars where you explain how your script works or brainstorm some ideas on how to solve an RP-related problem) and some might even dip their toes in GLua and consider applying for a developer rank.

- My first possible positive briefly mentioned just how efficient wiremod is; instead of having to make a suggestion about something you want added to the server, you can coordinate with the wiremod people to make a smaller, albeit not as resource demanding "addon" which doesn't stay on the server permanently.

Possible Negatives of the suggestion

Obviously there's always a risk of wiremod crashing the server, but beyond that there's not any other possible negatives. Even it crashing the server is easy to mitigate by having e.g. two foundation slots on a wiremod job, which is only given to people who have demonstrated that they're not applying to fuck with the server/RP (either by having donated or applied for a whitelist on the forums/tried out).


Based on the Positives and negatives, why should this suggestion be accepted?

The positives outweigh the negatives by a THOUSAND times. It's very easy to prevent wiremod from crashing the server. I've been on sandbox servers where they not only allow starfall and wiremod/expression 2, but there are extremely many addons and moveable entities and props flying around, and they rarely (if ever) crash (at least not from what I've seen). There they have player tick quotas and prop burst limits in place. You could also restrict certain E2 functions and wiremod components.

Also whatever happened to MNScript? That shit was awesome
 
Don't get me wrong - I think Wiremod is an excellent addon though for CN's SCP-RP I don't think it'd have a whole lot to offer. Especially considering the server already experiences fairly high ping when there's a lot of players on - I don't think Wiremod would necessarily help that in any way either. For now it's probably a -Support.
 
Unless this was given a complete reskin, this would absolutely not add to immersion. Wiremod is cool and all, but it is very "DarkRP-esque", it just doesn't fit the server. I like the overall idea of allowing more technical things like this, but Wiremod as-is is not the way to go.
Now that you mention it, it does feel like wiremod would conflict with the already established "theme". How come MNScript isn't used then? Same reason?
 
Now that you mention it, it does feel like wiremod would conflict with the already established "theme". How come MNScript isn't used then? Same reason?
I am not particularly familiar with MNScript - I believe it was used on DarkRP, which I only very briefly played. If it allowed this kind of thing in a way that better fit the server, I'd be all for it, I just don't know enough about it to say.
 
Hey @Jonathan Silk
After discussions with the Content team, including developers and the NL team, we have decided to deny your suggestion.

The addon is deemed too risky for implementation in any form. As you may have noticed, we do not allow our daily players to use any tools that could lead to abuse.

Wiremod is considered unsafe, does not align with our server's objectives, and is not necessary for our gameplay. We already have our own system in place to enhance roleplay, such as GMObjectives.

Additionally, a sandbox server cannot be compared to a dedicated addon server like ours. Wiremod has potential for abuse, and modifying the addon to prevent this would require more time than it would take for our developers to create a similar feature within a safe and restricted environment, such as GMObjectives.

I hope you can understand our reasons.
If you have additional questions feel free to reach out ot me on discord, (Holland)
Best regards,
Content lead Holland.​
 
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