Content Suggestion SCU's Should Have A HCZ Adjacent Spawn

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Krazzymike321

Member
Apr 30, 2026
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What does this suggestion change/add/remove:
Add a SCU spawn somewhere in HCZ, either the Medbay or Armory. In leu of that, add a SCU spawn behind secondary bulk. (Potentially in a small cage or something)

Has something similar been suggested before? If so, why is your suggestion different?:
I think it's been suggested to give SCU bulk override but I think that has way too much abuse potential. Giving SCU's a spawn where they can access HCZ would greatly increase their viability during exceptionally bad C5's especially in medium or low pop.

Possible Positives of the suggestion (At least 2):
SCU's would be able to respond to Code 5's much quicker. SCU's wouldn't get stuck behind one of the bulks for many minutes waiting for a higher clearance.

Possible Negatives of the suggestion:If the spawn is put in HCZ itself SCP's might think it unfair that a heavy weapon could be so rapidly deployed. (This could be remedied with an increased timer)

Based on the Positives & Negatives, why should this suggestion be accepted:I think it should be accepted because far to often have I seen and been in the position of waiting for 10+ minutes for a kind soul to open HCZ bulks only to die to an instant kill SCP 2 minutes later and then have to wait for someone else to open the door.
 
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+Soft Support
SCUs having an HCZ spawn has been suggested before and it's generally denied for similar reasons to their bulks access being denied, but also because it can curveball both CI HCZ raids and SCP breach gameplay with SCUs effectively showing up out of nowhere depending on the spawn location.

Real talk?

You know the area across from 939 courtyard? Up, behind the fence, next to HCZ non-specialised? Put SCU secondary spawn there, give them the same respawn timer as Nu7/DEA's secondary spawn does. IMO that would probably be the most balanced location possible for an SCU secondary spawn since E-11's primary spawn is not that far away from there, anyway. Only real issue I see with that being it could potentially curveball TG/9000/(the other thing that was there but I forgot) hack attempts/breaches. But ehhh...

I mean, what you COULD do, is try making that secondary spawn only available during C5s? Idk how possible that is, but that might be an interesting avenue to balance it. And trust me, I say this as an 096 main, this would basically be above my CC. I can see it potentially curveballing 096 wander breaches - But my instincts as both an SCP main and past experience as E-11 CPT strongly tell me that that kinda set up would be balanced and satisfy the SCU accessibility issue. There can only ever be 2 SCUs max, anyway. Send it.

...Alternatively, put the secondary spawn at the bottom of 087 :devilish:
 
+Support
SCUs and CMs should have some way to actually get into HCZ during a breach. Half the time they get to primary and everything is closed and nobody turns up to open it, so they just spend half the breach waiting at a door.

An alternative to this would be giving them a second keypad with a multi-press override (i.e. GSD SGT/SCU/SRU, CM, Nu-7, etc. would be able to open primary, but it would require 2/3 of them to do it).
 
+Soft Support
SCUs having an HCZ spawn has been suggested before and it's generally denied for similar reasons to their bulks access being denied, but also because it can curveball both CI HCZ raids and SCP breach gameplay with SCUs effectively showing up out of nowhere depending on the spawn location.

Real talk?

You know the area across from 939 courtyard? Up, behind the fence, next to HCZ non-specialised? Put SCU secondary spawn there, give them the same respawn timer as Nu7/DEA's secondary spawn does. IMO that would probably be the most balanced location possible for an SCU secondary spawn since E-11's primary spawn is not that far away from there, anyway. Only real issue I see with that being it could potentially curveball TG/9000/(the other thing that was there but I forgot) hack attempts/breaches. But ehhh...

I mean, what you COULD do, is try making that secondary spawn only available during C5s? Idk how possible that is, but that might be an interesting avenue to balance it. And trust me, I say this as an 096 main, this would basically be above my CC. I can see it potentially curveballing 096 wander breaches - But my instincts as both an SCP main and past experience as E-11 CPT strongly tell me that that kinda set up would be balanced and satisfy the SCU accessibility issue. There can only ever be 2 SCUs max, anyway. Send it.

...Alternatively, put the secondary spawn at the bottom of 087 :devilish:
Yeah, that was my concern with having it IN HCZ and why I think having a spawn in the Secondary elevator room would be a good balance. You'd still have access to HCZ but would be limited by the elevator and running to the code. This would make it take longer than E11 but quicker than other classes.
 
-support

Alot of E-11 members i know already hate SCUs due to them just being better E-11 baseline. So giving them another thing e-11 have is a bit of an issue

And there Immense concerns over abuse, Only e-11 should be able to spawn in HCZ as thats there territory. SCUs are ment to help the whole site
Which leads credence to the top of Secondary elevator spawn. You'd still have to wait for the elevator and push down through HCZ which would make response times slower than E11 but quicker than other GSD. You could tweak the balance with a 1-2 minute timer. Alternatively a small room could be added up there where the inventory stash is that is locked behind a CL3. But I also understand the reasoning behind not supporting it.
 
Yeah, that was my concern with having it IN HCZ and why I think having a spawn in the Secondary elevator room would be a good balance.
Which leads credence to the top of Secondary elevator spawn.
IDK if it was improved/fixed in the past couple years or so, but IIRC the way secondary spawns are set up in vWar is that they're a much bigger spawn area compared to primary spawns. Something something MRP, but basically, DEA/Nu7's secondary spawn in the older version of garage fit well without that space because it was so big. IDK about their current secondary spawn on surface, something something size of surface armoury being able to fit their secondary spawn, or smth? That or secondary spawns were revised and are able to be made smaller and what I'm saying is wrong - But going off of only what I know about this, trying to fit a secondary spawn in small cramped areas like at the top of Secondary could lead to issues where players spawn clipped into or through the map geometry, like the issues that were had with E-11 getting their secondary spawn in SS.

Regardless of whether I'm wrong about the technical issues with it and it turns out that it would actually be fine to put a secondary spawn there, there's still the potential problem of top of secondary elevator spawn curveballing CI raids & SCP breaches that go through secondary. Imagine going through there and having an SCU appear out of nowhere on top of you. Sure, it's one or two guys, but they can call stuff out before they die. It'd be the backspawning issue all over again. Honestly surprised that all the CI mains haven't showed up to -Support that idea for that reason, but they probably haven't realised it yet. Yes, backspawning is against the rules, but that doesn't stop backspawning sits being generally annoying for everyone involved. I remember old garage being PAIN for this.

The first point is primarily why my mind drifted to the area between non-spec and E-11 bunks, because that area's definitely large enough to fit a second spawn, but the second point kinda also works for that idea because that same area isn't a major throughway or anywhere with any raid/breach significance, it's just an empty area that sometimes gets travelled through by E-11 who just spawned. The issues I raise with it are basically the only issues with that area as a spawn loc.

For those reasons, even though I think that secondary spawn idea is... I personally think it'd work out fine if the spawn could fit, but there's backspawning(-esque) concerns - But if you're insistent on it, you should think about the second concern and how to deal with it.
 
+Support
SCUs and CMs should have some way to actually get into HCZ during a breach. Half the time they get to primary and everything is closed and nobody turns up to open it, so they just spend half the breach waiting at a door.

An alternative to this would be giving them a second keypad with a multi-press override (i.e. GSD SGT/SCU/SRU, CM, Nu-7, etc. would be able to open primary, but it would require 2/3 of them to do it).

IDK if it was improved/fixed in the past couple years or so, but IIRC the way secondary spawns are set up in vWar is that they're a much bigger spawn area compared to primary spawns. Something something MRP, but basically, DEA/Nu7's secondary spawn in the older version of garage fit well without that space because it was so big. IDK about their current secondary spawn on surface, something something size of surface armoury being able to fit their secondary spawn, or smth? That or secondary spawns were revised and are able to be made smaller and what I'm saying is wrong - But going off of only what I know about this, trying to fit a secondary spawn in small cramped areas like at the top of Secondary could lead to issues where players spawn clipped into or through the map geometry, like the issues that were had with E-11 getting their secondary spawn in SS.

Regardless of whether I'm wrong about the technical issues with it and it turns out that it would actually be fine to put a secondary spawn there, there's still the potential problem of top of secondary elevator spawn curveballing CI raids & SCP breaches that go through secondary. Imagine going through there and having an SCU appear out of nowhere on top of you. Sure, it's one or two guys, but they can call stuff out before they die. It'd be the backspawning issue all over again. Honestly surprised that all the CI mains haven't showed up to -Support that idea for that reason, but they probably haven't realised it yet. Yes, backspawning is against the rules, but that doesn't stop backspawning sits being generally annoying for everyone involved. I remember old garage being PAIN for this.

The first point is primarily why my mind drifted to the area between non-spec and E-11 bunks, because that area's definitely large enough to fit a second spawn, but the second point kinda also works for that idea because that same area isn't a major throughway or anywhere with any raid/breach significance, it's just an empty area that sometimes gets travelled through by E-11 who just spawned. The issues I raise with it are basically the only issues with that area as a spawn loc.

For those reasons, even though I think that secondary spawn idea is... I personally think it'd work out fine if the spawn could fit, but there's backspawning(-esque) concerns - But if you're insistent on it, you should think about the second concern and how to deal with it.
The backspawning issue is something I didn't consider, its definitely important and also a choke for where SCP's already spend a good chunk of time breaking through where SCU's might be able to spawn 2 (or more respawns if there wasn't a cooldown) times and get cheap damage off with no warning.
I almost suggested what you just did but thankfully I re-read it. Yeah, an area between E-11 and non-spec with a minute or two cooldown would balance it nicely I think. E-11 wouldn't have to come up and save SCU's and SCU's wouldn't have such an annoying trip only to die instantly (especially against TG's and 8837)
Also I think the secondary spawn issue has been fixed.
Combat Medics secondary and primary spawns are both quite small so I don't figure there would be issues with that.
 
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Site Access Guidelines and E-11 which override your handbook, and your Old CoS o7 Jack
Site Access Guidelines states: "Testing Escorts & SCU Patrols" as valid reasons for CL3 GSD to be in Heavy Containment. SCU's patrolling is not loitering. I very VERY rarely see SCU's minging or loitering in HCZ as there is NOTHING TO DO DOWN THERE if you're loitering.
 
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Site Access Guidelines states: "Testing Escorts & SCU Patrols" as valid reasons for CL3 GSD to be in Heavy Containment. SCU's patrolling is not loitering. I very VERY rarely see SCU's minging or loitering in HCZ as there is NOTHING TO DO DOWN THERE if you're loitering.
thats cause E-11 is very strict about it and they get to decide if SCUs are allowed to patrol or not confirmed by a current E-11 CO
 
-support

Alot of E-11 members i know already hate SCUs due to them just being better E-11 baseline. So giving them another thing e-11 have is a bit of an issue

And there Immense concerns over abuse, Only e-11 should be able to spawn in HCZ as thats there territory. SCUs are ment to help the whole site
If SCU's are meant for the whole site than why don't they get access to HCZ? Nothing more titillating than waiting outside secondary while the one E-11 on dies repeatedly to the 3 SCPS out.
 
If SCU's are meant for the whole site than why don't they get access to HCZ? Nothing more titillating than waiting outside secondary while the one E-11 on dies repeatedly to the 3 SCPS out.
Thats an IC thing that needs to be hashed out with e-11 and Site admins. not an SCU spawn issue