Denied Make 008 stealthy obtain somewhat possible

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
What does this suggestion change/add/remove:
Make the hacking alert only alert MTF if the person who hacks to deactivate the decontamination system in 008 fails the hack. (exceeds time or overflow given for hack.)
Only applies to 008 decontamination system nothing else

Has something similar been suggested before? If so, why is your suggestion different?:
No

Possible Positives of the suggestion (At least 2):
-Allows the ability to steal SCP-008 stealthily once again
-Makes it more fair for the GOI
-rewards those who have skill with hacking

Possible Negatives of the suggestion:
-Will increase the likelihood of the 008 breach occurring
-May potentially ruin High Command only RP.

Based on the Positives & Negatives, why should this suggestion be accepted:
While I understand that 008 is a bitch to deal with constantly, I believe adding a breach alert to it is just a bit too much, as it ruins the ability to steal it stealthily, making it essentially impossible get (considering all combatants will get notified by it and will close all bulks to prevent it GOI from escaping) and encourages laziness and complacency in E11. Now, instead of suggesting removing it, I'm suggesting an alternative: the alert system. Instead of alerting MTF the moment the hacking starts, it will only alert MTF if the hacker fails, thus allowing the GOI a chance to escape containment with a needle without notifying MTF IF they are competent enough to hack. I hope this get accepted as it will make it fair for both sides.

download.jpg
 
-Support

Its already hard to defend garden lets not make it almost impossible. With this all that is needed is some good ci sneaking into sec then garden when e11 is doing a training or something and now 008 is all over site. Or distract us all going to f3 after breached a scp and have 2 ci go garden sneak out some 008 and we wont even know. This would ruin server health so much.
 
about half of 008 breaches are nukes. 1% of regular breaches are nukes, if that. We don't need more nukes, they just take out of RP and ruin any flow of RP or events.
-support
 
-Support

Hey you know what would be fun , having to deal with a Breach that has the ability to solo cause a nuke
and without a way to know that its even happening until its to late


-rewards those who have skill with hacking
A team with a good hacker can already exfil the CC with the syringes before the alarm sounds as there is a delay on it

-Makes it more fair for the GOI
The Alarm was added to make it fair for the Foundation , and give a way to react to THE MOST DANGEROUS SCP ON THIS SITE being breached
 
Last edited:
I didn't even need to read this before knowing my support but I still did.

-Allows the ability to steal SCP-008 stealthily once again
Why is this a positive? You are just stating what the suggestion is.

-rewards those who have skill with hacking
If people want to learn and practice how to be good hackers that is their choice, why should they be rewarded?


-May potentially ruin High Command only RP.
How would this only ruin "High Command" RP? This ruins everyone RP, when people discover a syringe or syringes have gone missing the entire site would go into lockdown, most combatives would have respond stopping their RP, it would also stop or slow non-combative RP as people would be running around doing ID checks as well as if they were RPing with combatives.


and encourages laziness and complacency in E11.
How?

Overall you state things that need more answers or expansion. 008 breaches are an absolute pain to deal with on its own but this advantage would make it much more difficult and if they do escape with them and people realize after then RP is being stopped for no reason. This also could create player conflict as the hacker would be put under pressure to complete it as to not alert everyone and if they fail other players may get angry with that player making them feel singled out or disappointed and this is the last thing we need as this server is for people to get on to play and have fun during their spare time.
-SUPPORT.
 
Last edited:
- support
008 is one of the most dangerous SCPs on Site-65. It would be completely stupid to not have an alarm

Furthermore, dunno how it is on US, but on UK, this would purely be done so CI can get more money. CI on UK, 90% of the time, has no intention to RP regarding 008, and will literally just steal, demand money, hand it back and repeat this indefinitely, which would either make 2 scenarios:

1. Foundation has no warfunds left because this + combined with SA hack with grenadier being impossible to fend off would take everything from us...
We'd need to resort to handing out actual money (not warfunds) to CI constantly, which is stupid

2. E-11 would have to man and stand guard at 008 constantly, and I gotta be honest, "standing around looking into the air" RP isn't very fun
 
  • Like
Reactions: Lonix
vro
Changing the ALARM wont change anything
about the ability of a NU-7 jugg to wipe a full CI wave 😭
It changes the typical response time to the hacking.

IMO, it should be more finely tunable:

Rather than just start hacking or end hacking, should also investigate if it's possible to have the alert trigger after X amount of lines completed. That's probably the best compromise you'll get on this specific issue, and an implementation like that may further serve to help related hack alert balancing.
 
+/- neutral
Honestly Im split on this.
Yes, 008 is a powerful SCP to breach. If done right, it can cause a nuke by itself. And that is the issue, IF DONE RIGHT.

You pretty much need to get to HCZ uncalled, get to 008 uncalled, use NHU to get the party through the airlock, hack a CL4 bio without getting noticed, grab syringes, hack a CL5 in under like 30 seconds to not get nuked by E11 on their spawn bridge, hide the syringes so they dont get seen during the sweep that will come and get a DC to breach it in like LCZ or PW.
It is possible, sure, Ive done it myself (proud hacking moment), but one thing goes wrong and the whole plan is gone.

On the other hand, hacking 3 SCPs out can be done by 3 people (again, speaking from experience) and can be more destructive.

So I get your point. I also think that 008 is in this weird spot that the effort you need to breach it well is too high compared to a regular breach. Is the straight up removal of the alert the way to do it? Not really imo.

At the same time, making it too easy to breach 008 would be bad. Like bad bad. Because even if it doesnt nuke, it can linger for around 30 minutes, maybe more. And in the past, 008 breaches got so bad on US that SL had to step in and introduce a CD for it.
So yes, 008 still needs to be difficult. But is it worth it in the current state? Not really.

TLDR: 008 not worth the effort to breach, prob need slight buff, but different than this suggests
 
I'm going to have to disagree here.

GOIs should not have the ability to waltz into the most dangerous area of site and get out scott-free just because they're good at hacking... and besides, the alert has a ~30 second delay to allow competent hackers enough time to hack it and get out.


-Support
You have a clip of someone doing a level 5 hack in under 30 seconds twice? Also If it's also the most dangerous SCP in the site, wouldn't you have E11 check maybe once an hour
Also, I may not be the best hacker, but can you explain to me on this picture I brought how I'm supposed to complete it in 30 seconds.
provide a clip that shows me that someone is capable of doing a lev 5 hack in under 30 secs twice.
-Support

Its already hard to defend garden lets not make it almost impossible. With this all that is needed is some good ci sneaking into sec then garden when e11 is doing a training or something and now 008 is all over site. Or distract us all going to f3 after breached a scp and have 2 ci go garden sneak out some 008 and we wont even know. This would ruin server health so much.
Why defend the garden (weird ass name for 008 BTW) when you could set up in the hallway with firing squad and maybe some snipers on the bridge or check 008 once every 30min-1 hour, and if they manage to escape, there are some things you can do to slow or prevent GOI from leaving
- Closing the bulks or initiating a full site lockdown.
- Communicating with fellow MTF branches/SOP (EX, A1, O1, DEA, etc.)
- Camping EZ CP
this shit isn't rocket science
about half of 008 breaches are nukes. 1% of regular breaches are nukes, if that. We don't need more nukes, they just take out of RP and ruin any flow of RP or events.
-support
okay don't lose 008 then
-Support

Hey you know what would be fun , having to deal with a Breach that has the ability to solo cause a nuke
and without a way to know that its even happening until its to late
Have you consider checking it once every 30 to 60 mins?
A team with a good hacker can already exfil the CC with the syringes before the alarm sounds as there is a delay on it
Do you know someone that can do a hack lev 5 like this in 30 sec twice
provide a clip to show
The Alarm was added to make it fair for the Foundation , and give a way to react to THE MOST DANGEROUS SCP ON THIS SITE being breached
If you believe it is the most dangerous SCP on site, why aren't you checking it every 30-60 minutes? It's not hard for E11; all you have to do is get 2 people to walk in, and if you see someone scream in comms, that someone is in 008.
Why is this a positive? You are just stating what the suggestion is.
cause it allows stealth to be a thing, which is CI biggest strengths.
If people want to learn and practice how to be good hackers that is their choice, why should they be rewarded?
Cause it requires skill and it should be rewarded by not alerting the mtf horde of your location.

How would this only ruin "High Command" RP? This ruins everyone RP, when people discover a syringe or syringes have gone missing the entire site would go into lockdown, most combatives would have respond stopping their RP, it would also stop or slow non-combative RP as people would be running around doing ID checks as well as if they were RPing with combatives.
I don't know what UK RP is but in us 90% of the time there is no RP and most event RP is strictly high command.
Overall you state things that need more answers or expansion. 008 breaches are an absolute pain to deal with on its own but this advantage would make it much more difficult and if they do escape with them and people realize after then RP is being stopped for no reason. This also could create player conflict as the hacker would be put under pressure to complete it as to not alert everyone and if they fail other players may get angry with that player making them feel singled out or disappointed and this is the last thing we need as this server is for people to get on to play and have fun during their spare time.
-SUPPORT.
I don't know how it cause conflict, sure it will cause pressure because its lev 5 and if you fail it then your fuck, but CI player should strive to get better at both combat and hacking. Most likely CI high command would just make a new cert where you have to hack lev 5 three times in a row to show you can hack out 008 and oh no you fail lev 5 its not the end of the world we will just have to do it again another time and we can also just siege 008 while the MTF horde since we know were not going to get out of here in time.

- support
008 is one of the most dangerous SCPs on Site-65. It would be completely stupid to not have an alarm
It still has an alarm; the hacker is just attempting to trick the system into believing you have the right clearance to deactivate decontamination. If they fail, the system will detect an unauthorized user and notify e11; if they succeed, the system will be tricked into thinking it's an authorized user.
Furthermore, dunno how it is on US, but on UK, this would purely be done so CI can get more money. CI on UK, 90% of the time, has no intention to RP regarding 008, and will literally just steal, demand money, hand it back and repeat this indefinitely, which would either make 2 scenarios:
Don't know if we could RP with 008. RP with 008 either requires Super Admin, is considered power gaming, or is banned by SL.

. Foundation has no warfunds left because this + combined with SA hack with grenadier being impossible to fend off would take everything from us...
We'd need to resort to handing out actual money (not warfunds) to CI constantly, which is stupid
How do you not have war funds? You literally get a chunk from re-containing SCP. If you're running low, then start having nu7 not waste it on pointless stuff.
2. E-11 would have to man and stand guard at 008 constantly, and I gotta be honest, "standing around looking into the air" RP isn't very fun
Or they can check 008 every 30-60 mins, or patrol hcz. Also, don't you guys do that at HCZ CP? What would be the difference?

- MASSIVE Support
SCP-008 is the most dangerous and the most effective at causing chaos on-site, as others have stated as soon as someone gets infected it most likely ends in a Nuke, causing a full RP reset.
SCP-008 stops all kinds of RP and is just generally a nuisance to deal with.
If it's dangerous, then why not send A1 to check 008 periodically or have E11 check it once every 30-60 mins or so, your 05, you can order them whatever you want them to do.
It is possible, sure, Ive done it myself (proud hacking moment), but one thing goes wrong and the whole plan is gone.
In your best ability how would rate the odds of someone able to hack a lev 5 in under 30 sec be (EX 1 in every 10 hack or 1 in 200 hacks)
 
Status
Not open for further replies.