Accepted Add an Anti-SCP Grenade Launcher to E-11

This suggestion has been accepted for future development.
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Skittles

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What does this suggestion change/add/remove:
This suggestion will add a grenade launcher that does good damage to SCPs, but negligible damage to humans. Whether it's as part of an existing E-11 job or a new E-11 job I'll leave to be decided by Content Team.

The rate of fire would be the same / similar as the CI Grenadier as to not do excessive damage in 1 go to an SCP. Further monitoring I think would be beneficial too as to ensure it doesn't make E-11 too fast at recontaining breaches.

Has something similar been suggested before? If so, why is your suggestion different?:
There has been uh, quite a lot of discussion about the CI Grenadier, but as the SCP damage mechanic is new there has been nothing like this I believe.

Possible Positives of the suggestion (At least 2):
- New E-11 content :D
- New way to combat horde SCPs (008-02, 049-2)
- Restoring RP faster from detrimental breaches like 008 and mass breaches.
- Foundation counterpart to CI Grenadier
- Can be part of VIP package, more $$$

Possible Negatives of the suggestion:
- Balance
- Dev time D:
- 049 will need working around as few 049-2s aren't that strong in smaller numbers

Based on the Positives & Negatives, why should this suggestion be accepted:
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BIG UP THE HUMAN DAMAGE AND SCP DAMAGE CHANGELOG

E-11 is in need of new content, it's a high priority ticket. The grenadier job was initially to go to E-11 before it went to CI, but that's a train that has long departed. Now, with the ability to add damage vs humans and vs SCPs, E-11 can have a dedicated anti-SCP job / weapon (that isn't AA). It is of course early days with this change, but this is my idea of how it can help E-11.

God, I'm really bad at this part aren't I? I don't really have loads to say. The function is there, I think this is a cool way it can be added to E-11.
 
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+/- Support

Maybe as an AA item with a cooldown like the matador for E-11 but no permanent weapon on a job.
This.
+Support
049-2 and 008-2 hordes need a better counter minus a one time use nitro. The auger works for 049-2 hordes but sucks to use effectively with moron cadets in the way (Love you Gensec never change.) Maybe make it a tac tablet thing where it's delivered through a pheumatic tube.
 
-Support
I don't think its really something E11 would look normal using considering the equipment and job types you have now. As a AA weapon Maybe but I feel like the AA12 & nitro & Nerve gas is for. I just don't think its something thats needed considering ERT, GOC & the two AOE AA weapons that E11 have in their armory willl make this just ineffective.
 
-Support
I don't think its really something E11 would look normal using considering the equipment and job types you have now. As a AA weapon Maybe but I feel like the AA12 & nitro & Nerve gas is for. I just don't think its something thats needed considering ERT, GOC & the two AOE AA weapons that E11 have in their armory willl make this just ineffective.
ERT and GOC are not part of the E-11 gameplay loop
 
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ERT and GOC are not part of the E-11 gameplay loop
How much would a grenade launcher support the E11 gameplay loop? I thought this suggestion was to add a weapon to fight against groups of SCPs which E-11 Content realistically doesnt need as from what ive seen these breaches have been fine or usually don't happen all that much. (unless im wrong which I probably might be)
 
- support

i do not think this is needed since breaches are way less harmful now that most of them are from a single SCP (unless CI is involved), 008 breaches are too rare to develop something to counter them (and if 008 breach occurs AA is more powerful), 049-2 swarms are probably like 0.5% of 049 breaches, just grabbing a hazmat makes 049 almost useless
 
I forgot they added the SCP and human damage multipliers mb
but still having grenade launchers to use against SCPs feels unbalanced.
If you're that concerned, TG w/ bullet freeze/wall still crushes this TBH. Like it's not like this would have no counterplay. This would at most be unfair to 049 but it's already gonna get buffed, so
 
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negligible damage to humans
A weapon like this would need to also deal a significant amount of damage to humans as well to punish bad aim, otherwise a weapon like this would just be too strong against duo SCP's like 9000's 939's as well as 049 specifically. I do see the point in mass breaches but putting something like this on a job is just going to cause frustration on the other end of things due to a perceived lack of skill with the splash damage.
 
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Suggestion Accepted
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Hi there @Skittles,

Thank you for taking the time to write this suggestion. We have looked over this idea carefully and decided to accept your idea.

Your suggestion will now be locked and marked as accepted.​
 
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