Denied Remove the option to RPG SCPs in site

This suggestion has been denied and will not receive development.
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Hakari

Well-known Member
Mar 25, 2026
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What does this suggestion change/add/remove:
Remove the option to RPG SCPs in site. This is due to US being allowed to get a RPG every 2 minutes (and i am pretty sure its dif on UK) and because of that it makes it really unfun when you have better nitro push you over and over again.


Has something similar been suggested before? If so, why is your suggestion different?: No


Possible Positives of the suggestion (At least 2):
The RPG wont be used right as a breach happens
SCPs have a fighting chance (mainly the ones with low HP already)


Possible Negatives of the suggestion:
Breaches last longer


Based on the Positives & Negatives, why should this suggestion be accepted: It returns the SCP gameplay loop back to how it should be rather then the RPG rush where 6 people rush you and there being no counter play.
 
fym you can get an RPG every 2 minutes? Why can you do that
balancing issues ig.

There should not be an additional option to nitro someone with a launcher when they lose their nitro. the change was not balanced.. you can just run around with a matador shooting it at an scp, or multiple, from long range, while they cant even target you.

+support
 
Fun fact, there's a limited amount of RPGs in AA lockers (I'm fairly certain). There'll be, what 3 or 4? And you'll still get an MRDM ban for crossfire. Dont shoot this new change down instantly without seeing the effects.
 
Fun fact, there's a limited amount of RPGs in AA lockers (I'm fairly certain). There'll be, what 3 or 4? And you'll still get an MRDM ban for crossfire. Dont shoot this new change down instantly without seeing the effects.
that restock every 2 minutes and most of the time people arent in a crowd around a SCP that (most of the time) uses melee. And i did see the new change. I was TG + I was using bullet freeze but it didnt matter since they can shoot the wall and not me and i will still get damage by the splash.
 
that restock every 2 minutes and most of the time people arent in a crowd around a SCP that (most of the time) uses melee. And i did see the new change. I was TG + I was using bullet freeze but it didnt matter since they can shoot the wall and not me and i will still get damage by the splash.
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yo idk who configured yours btw but on UK there's one every 15 mins
 
The RPG wont be used right as a breach happens
The RPG follows the AA rules
So it can only be used when 2 SCPs or more are breached
Using it on a Singular breach is already a rule break

The use of all advanced armory equipment to combat a containment breach may only occur if two or more SCPs are breached, this, however, does not extend to surface SCPs.
 
-Support
Instead of removing it entirely, just move it up on the AA list to the level of a code black type event, the Level 3 AA or whatever it's called. Removing it completely is a little short-sighted. I understand they are OP, but if they are just controlled properly, it should not be an issue.
 
+Support

It feels extremely unfair to the scps when EVERYONE is spamming matadors AND from what I've seen killing their other members in crossfire which shouldnt be really good for AA (I acknowledge this is a rulebreak but I do think going back to tanks and orange suit would prevent this better or changing cooldowns). On top of this the US having a 2 MINUTE cooldown for RPG's piles up quite a lot.
I might just be coping but against humanoid scps (ex 035 which has way lower hp it feels very unneeded) I believe this issue could be resolved by either A: Limiting the SCPS you could use it on which might cause confusion or B:Changing it back or changing the cooldown of Matadors. I DON'T believe it needs to be REMOVED.
 
+ support, and no idea the restriction was lifted for SCP's and i haven’t played since, but its a bad idea, and the SCP's need to rebalanced accordingly if Anti tank weapons are allowed to be used on them.

I swear my health got quartered when someone hit me with one of them.
 
+ support
the RPGs are just nitros but reloadable. as funny as it was to watch one guy shoot three rockets at 076 while 076 was trying to defend 035 in 7722s cell and die, it was also just really tragic. SCP players suffer enough with the atrociously long breach timers, the atrociously short breach times (unless youre like 079), and now fully spammable missile launchers inside the underground concrete facility without much of any balancing consideration.

please stop brutally curb-stomping SCP players in every update
 
-Support

The rule was literally just added, my recommendation is that if you dislike how it's being replenished so quickly then you should suggest a longer respawn timer for the Matador instead along with an ammunition reduction. Maybe even a downscaled damage reduction on SCPs in line with how many rockets the Matador has. These ideas I've added just now are genius, Reddit- do your thing!
 
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