Denied ISD Armor buff

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
It would make ISD have better armor as they are combatives
Idea A:
ISD Agent/Operative: 25 Armor (base) > 50 armor (max) (stays the same)
ISD Investigator 50 armor (base) > 75 armor (max)
ISD Inspector/Comissioner/Director 75 armor (base) > 100 armor (max)
Idea B: (not the ideal option imo)
All ISD have 100 armor since we are combatives

Possible Positives of the suggestion:

It would be a little helpful to have the respectable amount of armor as other combative roles. We keep the weapons we have currently so it wont be a balance issue, may help us a lot when dealing with hostile foundation members.

Possible Negatives of the suggestion:

With idea A, I do not see any negatives as it is a slight buff, with Idea B I guess we would be as tough to take down as a regular combative

Based on the Positives & Negatives, why should this suggestion be accepted:

With idea A I believe this should be accepted as it isn't a insane buff its the slightest buff to our armor for us to resist a few more shots before taking us out instead of like 3 to 4 shots.

Here is a concept art for a POSSIBLE change of the ISD mall cop models that had positive feedback from both US and UK leadership <(NOT PART OF SUGGESTION JUST A THOUGHT)
 

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This was suggested 3 months ago
 
Suggestion Denied



Hi @scotched,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

ISD was changed to its current state because increase in armor would make ISD become less combative and focus more on the Internal Security part of the gameplay. ISD is not a department for combative duties but to arrest Foundation Staff that disobey the FLC.


Your suggestion will now be locked and marked as denied.​
 
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