Search results

  1. Nate Mercer / 'Tactician'

    Accepted CM and Intel Operative Spawn Room Equipment Change

    What does this suggestion change/add/remove: Remove NVG and Scramble spawns in Combat Medic and Intelligence Agent/Operative Spawn Possible Positives of the suggestion (At least 2): - Turning off LCZ lights off will be effected. - D-Class can take advantage of power outages without CM having...
  2. Nate Mercer / 'Tactician'

    TripTrap: OUT!

    Fuck real life. Garry’s Mod Only!
  3. Nate Mercer / 'Tactician'

    Accepted CI Quality of life, Roleplay, and fixes

    + Support At this point we need a base revamp as the only change we’ve had to our base is when everything was stripped for a better perma prop count.
  4. Nate Mercer / 'Tactician'

    Denied Give ci delta op a Shotgun secondary gun

    + Support Would make much of a harm to have a shotgun on the Delta Operative Job as most other similar jobs have one as well.
  5. Nate Mercer / 'Tactician'

    Denied Adding higher quality (but nearly identical*) CI playermodels

    + Support Even if these models weren’t fully implemented but the CI models were given some parts of this model pack would be really nice. The model wearing a beret and RPG backpack would be nice addition to the current models to give some variation between job models.
  6. Nate Mercer / 'Tactician'

    Denied The return of.....

    -/+ Support leaning towards - Support I understand the want for the old model back on the SCP Anomaly Containment Beam but the current model fits the SCP theme and looks like a standard issue equipment that would be assigned to personnel. My only problem with it is that it looks out of place as...
  7. Nate Mercer / 'Tactician'

    Denied Medic weapon rule change

    - Support Stopping individuals from using weapons that they found on the floor is a little weird to do. Foundation Personnel are also limited anyway by if they have certain license.
  8. Nate Mercer / 'Tactician'

    Denied let me use "civ cars" without being a civ

    -/+ Support It already enough chaos with civilians drifting around surface, crashing into other cars, and entering GOI bases with vehicles. So to give everyone the free perms to them might be a pain.
  9. Nate Mercer / 'Tactician'

    Denied Combat Medic PM Changes

    - support Not a huge fan of these models.
  10. Nate Mercer / 'Tactician'

    peace

    Longest standing Gamma PLP holder o7
  11. Nate Mercer / 'Tactician'

    Julien White leaving o7

    Goofy E-11 player o7
  12. Nate Mercer / 'Tactician'

    off to touch some grass darren goodbye for now

    This is fake, no gamer touches grass. o7
  13. Nate Mercer / 'Tactician'

    Denied Commms Suggestion

    -/+ Neutral I’m a definite fan of this idea but the easy access to Foundation comms by just having a keycard would be too chaotic but maybe a mechanic that is similar to the interrogation tool. Maybe some way of detecting it through frequency similar to how Darren has mentioned above.
  14. Nate Mercer / 'Tactician'

    [UK] Robin's GM Application

    - Support Mission aren’t anything unique majority are what that role would do on a regular basis. Events lack detail and content on them. Personally have had no interactions with you
  15. Nate Mercer / 'Tactician'

    Denied add assassination weapons that wont be noticed during a search for d class

    - Support It’s already chaos enough with D-Class having access to keycards and a knife at all times so the introduction of this would just be even worst. Also the new job for a D-Class that could pickpocket is a cool aspect but just would make it to easy to riot.
  16. Nate Mercer / 'Tactician'

    Denied Changing the Medical Consunalt Models

    Nice to meet a fan of my work. Thanks for the compliment on my work. + Support (Nobody wanna look like a bald middle age man on gmod)
  17. Nate Mercer / 'Tactician'

    Bolt's very late introduction

    This man is a menace to society.
  18. Nate Mercer / 'Tactician'

    Aki's Late Introduction

    - Support