I do believe that CI's raid cooldown could be increased significantly, however the root problem lies in CI's lack of a proper gameplay loop outside of the occasional fight on surface and raiding the facility.
I think you put this in the wrong section, this part isn't even meant to be accessible haha.
https://civilnetworks.net/community/forums/staff-appeals.262/
Is the right one I believe, but staff can move your thread over there if needed
@Skinner is very cool and did a very fun rp enhancement (bascially just a minor event in the end though tbh)
A1 LT drawback had some pretty fun rp & stuff
O1 SGT that got confused and thought i was being taken for an A1 tryout and tried to trade for me
DoISD chippy who helped me in the rp...
Username: Doug 'TrippleD'
Your in-game name: Julian Locke / Doug 'TrippleD'
Your SteamID: STEAM_0:0:559185799
Previous rank: Head Moderator
Are you appealing a Staff resignation, demotion or blacklist: Blacklist
Date of blacklist: I dont remember exactly, but I believe it was...
What does this suggestion change/add/remove:
This suggestion adds a hard coded sampling limit to each person (d-class, R&D jobs, MC&D etc) of 3L. It will also have a 30 minute cooldown until you can sample your next 3L. If more samples are needed for other factions/departments and there is only...
Switch, also the door can be broken pretty easily and SCPs rounding people up somewhere is going to be a pain in the ass and just annoying for E-11 to deal with.
Honestly I'd rather see this be changed so where you need to do the lengthy interrogation on someone's dead body to drop their keycard. Seems a bit more balanced and allows people to take keycards for stuff like theft rp etc.
It was ruled previously that SCPs cannot inflict FearRp, even to cuffed people.
I dont think this is a good idea, its going to be used to spam out 035 breaches similar to 096 breaches except this is going to be a source of quite literally infinite breach tools for 035 to mass breach.
-Support
I personally think that instead of directly expanding the UNGOC base, an expansion to surface or pinewood would be great, such as some new buildings (watchtowers, gardens & stores) to make the village feel more realistic, outside of some small village in the middle of nowhere. Even a little...
UNGOC needs a standard roleplay loop in downtime. They have people AFK’ing in their base and they simply lack anything when not doing testing in foundation or fighting on surface (on occasional wars). I don’t have any ideas currently, but feel free to expand.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.