Or at least open all CL0 doors when the keycards go out, and make the door open always after a certain amount of attempts depending on clearance?
Otherwise +Support
SCPs need a complete rebalance, some SCPs get completely screwed over and don't really get much of a chance to, do what they were designed to do? Whilst others are way too disruptive, there needs to be a change.
-/+ Neutral, maybe scale the slow down effect with health, or only make it applied...
+Support
At least add it for SCPs
I swear we have made it the norm to only check SCPs that are on according to the leaderboard whilst saying something like "Check all onsite SCPs" when technically they are all meant to be onsite.
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