Heavily implied to be Resh-1. Administrator's the one that kills himself in SCP-001's cell, so Resh-1 presence is to be expected.
Each time Primary Action has been completed it ended in all of O5 dying. That's the reason they can still pull a Primary Action, because the new O5 never know about...
The guy's been roleplaying in and around Floor 3 for the past year I think he has enough RP experience around the O5 side of things to join the Council
That's why Stalking mode would make you fast as hell. It would make it so you could actually follow someone around in the cramped corners of the Foundation making sure to keep those 10 seconds of LoS
+Support le
God damn, since when did the standards for roleplay get this insanely high?
They didn't roleplay to your liking in one storyline which ended like... 4 months ago? I think? And that's a reason to bump them down to a Neutral/+Support? "...entirely selfish depth,", as if it's not a few...
Hi there! Make sure to edit your suggestion to match this format:
https://civilnetworks.net/community/threads/scp-rp-suggestion-format.3798/
or else it will be denied. Just a heads up!
"We can't promote you because nobody else can do your job well"
You can't really hold one's progress back just because there's no one else to fill the void they'll leave behind. It's unfair to people who wish to progress further.
+Support to Dylan
Maybe make it into a distillery instead of a centrifuge where it very slowly creates the output chemical so you can at least do something in the meantime?
+Support
One of the only SA I ever liked working with, great guy with a big ol brain in his noggin who also knows when the server is Just A Game and not An Office Job, put this man in SD right now
Cheers. I tried to make it as unique as possible yet still base it off of the existing 323 framework because just copying the swep over (like a lot of suggestions for 966 reworks suggest) would be insanely boring.
Problem is trying to balance it... hell, I spoke with an ex E-11 COM, and he...
For reference, SCP-966 would be able to, at most, kill someone every 10 seconds with this. SCP-966 also has less than 10,000 health (I believe 8000?)
Considering SCP-966 has to retain LoS to kill someone within 10 seconds, that gives the target 10 seconds of uninterrupted gunfire on it.
If...
SCP-966 Rework Number A Trillion
SCP-966 is weak and terrible and I want it to be better
What does this suggestion change/add/remove
General Abilities
Stealth Mode: Make SCP-966 able to “go stealth” (my idea was to call this “Holding your breath”) which will make it slower than a human’s...
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