Then SCPs should be able to be credited on tests.
The very start of SCP gameplay is a such a slog... you barely get XP from playing with non combative SCPs, and then the first combative one you can play is 035 which isnt even combative unless someone with a gun gets possesed. The real...
I don't see any need why would e11 (or other MTF) should gain money for combating SCPs, if its a money issue... well then just increase their salary.
E11 job is literally taking down breached SCPs, they shouldn't need extra incentive to do their job
Also E11 numbers are quite high most of the...
You dont want reality bending non-scp to not have instakill abilities, a big chunk of the power of their kit is dissolve and headpop
If they remove those 2 powers, they would have to add 2 more and big buff the rest to compensate the huge nerf that is losing the chance of instakilling 4 people
oh, i didnt mean about fearRP, i meant about a guy with a gun starts killing, i use my powers to restrain/kill him (depending on distance, weapon used and faction) instead of running away and they make a sit because im combating them
What does this suggestion change/add/remove:
This suggestion aims to change 682 to be more in line with its main traits or to make/replace his roar for something that feels better to use.
Roar possible buffs (not to be applied at the same time):
Roar now switches affected people to "Keys"...
Yeah, i would like for thauma to be able to defend itself with his powers, every time i have used my powers on any kind of personnel (even dclass) due to self-defense i have to make a clip or i risk being warned if the receiver makes a sit... Not the first time and not the last probably... and...
Breached SCPs have 2 options:
1.- Stay on LCZ/Medbay/Dblock to get kills
2.- Try to exit facility and go surface
The main problem is that the only SCPs that can handle EZ turrets are TG and 8837 (both behind an independent paywall), any other SCP will get melted and knockbacked and will...
they probably wont do it, nerfing breaches (and im guessing you mean increase breach timers) will make people drop the server/join US
As important as non-breach RP is in the server, so are SCP breaches, and a lot of people join to mainly play with scps
Since they cant do anything about server...
i dont think its needed, its one of the reasons most scps wont try to escape unless theres a TG or multiple scp are trying to reach surface
once i tried to reach surface as 682, there was little mtf on for some reason ( with almost 110 players and like 140 ping) and 173 was distracting the...
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