Okay, new idea.
My whole hang-up with these jobs being allowed to use 914 is that they have disguise cards. I might be stupid, but my recollection is that allowing both to be used at once creates a weird spaghetti mess of 'yes, it's detectable and you can do something about it,' but IMO, either...
Aside from everything else that's been mentioned, my understanding is that the way water volumes work in source is kinda weird/unintuitive? I don't really know how to properly put it, but my recollection is that sometimes if you just try to slap an area of water onto the map, it doesn't behave...
I agree, the current sickness system is unnecessarily intrusive, however a lot of that unnecessary intrusion is because it can just happen at any point, fully based on RNG - Which IMO disrupts RP more than it is conducive to it. And I think that a lot of that general malaise regarding medical...
I don't usually speak on balance suggestions as this is not my wheelhouse, however I have enough knowledge to know that the E-11 Breacher buff at least is sufficiently justified as it is mainly intended to deal with combat against SCPs and not other factions, but there are scenarios in which...
It's a good point - Usually this kind of implementation would (and should) include exceptions for spawn areas 😵💫 I feel like it should be mentioned, but I don't think is enough to throw out the suggestion entirely.
It's not an exact analogy, but consider the following hypothetical:
The server...
Infect the entirety of surface!
A new system that works with existing systems and RP structures to create new RP with decreased reliance on RNG mechanics feels like a good idea. No immediate issues come to mind other than the obvious potential difficulty of actually implementing it, but to me...
I don't disagree. My point is that is kinda feels exploity and not within the spirit of what is intended here; I said that it should and will likely stay until a suitable replacement that maintains said advantage without being so... I guess, wrong?
Like, it does not make sense in a firefight to...
+Support
Good. One minor thing I would say:
I know this is implied, but since you do like explicit wording in your rules, I would suggest something like
which adds further clarity and nips in the bud a minge potentially attempting to get around the rule by pedantry and pass off FailRP as...
This discourse is wild imo - While I agree that Foundation should have advantage in their own base on surface, the windows are clearly providing an unfair advantage that is not in the correct gameplay spirit.
As a result, I would say leaving it as is for now is unfortunately probably the best...
Honestly IMO, even if it was just that specific area where interro used to be, cutting into medbay and d-block a little, that whole area is deserving of adjustments. It feels a little awkward to just have this weird upper walkway above medbay entrance with no real purpose other than to...
-Support
As Zen & Naffen said, this sort of thing has been previously discussed in a past, partially-accepted suggestion - As someone who participated in that prior discussion, during such we covered all necessary and important points that IMO, in conjunction made that idea relatively airtight...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.