What does this suggestion change/add/remove:
This suggestion is to add (through mapping) a singular big room under the map (like 860's Realm) adding a closed off area which is out of the way from the rest of the facility (essentially mimicking MRP's sim rooms). This room would be accessible via...
What does this suggestion change/add/remove:
This would add a new payment option to be able to purchase a weapon Skin exclusive to you (kinda like rank requests).
- This would be a 1/1 (quality of your chosing)
- The Skin would be marked as untradable
- Skins already obtainable through crates...
What does this suggestion change/add/remove:
This suggestion is a request to add a new system for doors to no longer auto repair if a tech expert, engineer and other possible jobs with a repair tool are clocked on as doors auto repairing voids one of the bigger reasons for the job to exist...
What does this suggestion change/add/remove:
This suggestion would add a new SCP anomaly beam with a new skin and has the ability to hook onto SCP's and heal them.
This beam should be a loadout only item given to either Senior doctors or combat medics (maybe medical lead too) and The healer...
What does this suggestion change/add/remove:
This suggestion is to request the ability for site admin, Ethics and o5 to job ban people within departments either removed or looked into for adding rules on them. here are some possible examples i thonked up during the creation of this suggestion...
What does this suggestion change/add/remove:
This suggestion is the suggestioning of a suggestion to suggest the feature of adding a "tips" popup during loading screens like most games do. This would allow people to learn more uncommon infomation that you wouldnt otherwise be able to learn on...
What does this suggestion change/add/remove:
This suggestion is to allow 912 to use Voice chat given proper RP structures have been followed.
Two RP routes that come to mind upon creating this suggestion
- Research experiment with a voice box module that is put in him allowing him to talk
-...
What does this suggestion change/add/remove:
This suggestion is to add a new role into the Medical Department. This would be a 2 slotted job which would be a "semi Combative" slot which will be made to be Medicals Biohazard unit.
The Medical Clean-up Crew Would be a Clearance 3 Semi Combative...
What does this suggestion change/add/remove:
This suggestion is to set up MC&D to have the same system D-Class Type-Blue has where the job is randomly unlocked for people to clock on and then locked with a cooldown to it.
Maybe Create a job refund system for MC&D for people who get RDM'd by...
What does this suggestion change/add/remove:
This suggestion, if accepted would be to create a new role for Medical where it would be a "Semi-Combative" Combat medic focused on backline support instead of just being another gun to involve in gunfights. This will obviously be hard to enforce as...
What does this suggestion change/add/remove:
This suggestion is to make 860 a surface SCP to add more variety to him and it could still work "lore wise"
he would spawn at the entrance of Pinewood essentially coming out of the forest and and can be agro to everything as the presence within...
What does this suggestion change/add/remove:
This suggestion is to boost the printing credits of most people but mainly the non-combative RP leads as a lot of our work is to do with creating documents which we cannot reliably and constantly do to such a small limitation currently.
O5 / Ethics =...
What does this suggestion change/add/remove:
This suggestion is to change harpoons back to how they used to be but with a twist.
the not so recent change to plague medical leadership was changed out of the blue as the only way to obtain harpoons legitimately as a medical lead was through 914...
What does this suggestion change/add/remove:
This suggestion would make the roles Combat Medic & Sr. Doctor semi-whitelisted.
Currently the only restrictions to the jobs are levels which you don't even need to play on medical to increase your support level (one of the better ways of increasing...
What does this suggestion change/add/remove
This Rework would come in 3 Parts.
Part 1: Changing the models
The current cards are nice for what they are but I feel they're a bit obsolete in design and are retextured EFT cards.
Currently the keycard only shows clearance level, Job prefix &...
What does this suggestion change/add/remove:
This suggestion would revert the change that moved Combat Medics out of medbay and into SS. Currently Medbay has 0 defences despite being in the centre of the sites chaos and is only filled with non-combatants making it an easy kill farming ground...
What does this suggestion change/add/remove:
This Suggestion would change how SCP-500 Works in the server. Currently it is an infinite use jar that no one thinks twice about and is rarely used for RP but used to be commonly used for bug abuse.
This change comes in 2 parts
Part 1: Location...
What does this suggestion change/add/remove:
This Suggestion, if accepted would add fire related abilities (with reality bending UI) to the SCP Making it more unique which itself would make the SCP more enjoyable to play.
First ability idea: Adds a fireball to add a ranged ability to the SCP...
What does this suggestion change/add/remove:
This rule would make it so during an authorised nuke room raid CI should be permitted to activate the nuke as currently every attempted nuke room raid where ci have captured the room always gets foiled by MTF not caring about the sites security and...
What does this suggestion change/add/remove:
This suggestion, if accepted would make it so successfully administering a cure (Through injection) as a medical role would give an automated pay-out (like defibbing) But with the amount equal to the creation of the cure if not a little bit more for...
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