In-game name: See forums signature.
Steam ID: STEAM_0:1:94216966
Age: 23
For how long have you played on our servers?: Since August, 2023.
What country are you from?: UK
Time Zone: GMT/BST
Do you have a mic?: Yes.
Is this your first application for Developer? If not, link previous ones:
No, I...
What does this suggestion change/add/remove:
Automatically kick people off of jobs and back to the main menu if they're marked AFK for a certain amount of time (say 5-10 minutes) AND they're on jobs that are:
D-class
Full or close to full (e.g. 4 out of 5 slots taken)
A job that is used for a...
What does this suggestion change/add/remove:
Removes this style of sign from the different containment chambers:
This will mean that if things like the security clearance of a room changes, the sign isn't left outdated and unable to be corrected, or if people want to put up newer ACS signage...
What does this suggestion change/add/remove:
Expand the female suit models' bodygroups and other options to have parity with the male ones.
At the moment, the male suit models have a massive variety of suit/tie combos, including:
That's not even including the bodygroups on these models, such...
This is going to be a mega-suggestion that has a lot of interlinking elements that essentially solve problems with each other and which I can't properly unlink into separate suggestions because of how interlinked they are. I'm very open to Content denying individual parts of this, wanting to...
This has been something that has come up time and time again on Discord and whatever. Someone will complain that a UK admin came onto USA and enforced a rule, with the person complaining having issues with the staff members enforcing the rules, rather than the staff members that are failing to...
What does this suggestion change/add/remove:
Give Engineers, Technical Experts and Janitors a radio as part of their job loadout.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2)...
Username: Zen
Your in-game name: See forums signature
Your SteamID: STEAM_0:1:94216966
Previous rank: Senior Moderator
Are you appealing a Staff resignation, demotion or blacklist: Blacklist
Date of blacklist: I do not believe I was ever told
Have you received any...
Steam ID: STEAM_0:1:94216966
Discord name: deniz3n
For how long have you played on CG SCP: Since August, 2023.
Age: 23
In what country are you located?: UK
Time zone: BST/GMT
Character name(s): See forums signature.
Civilian name: See forums signature.
What server are you applying for? (SCP-RP...
What does this suggestion change/add/remove:
Makes it so that when you are on the main menu (and possibly during loading) the main menu music located in the game files at sound/vwar/scp/main_menu_music.mp3 in the content pack (specifically in CG SCP Content) actually plays, instead of the...
What does this suggestion change/add/remove:
Similar to this change to doors, make it so that CCTV cameras don't automatically repair themselves below a set playercount.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible...
What does this suggestion change/add/remove:
Reduces SC/AO's presence on the server without removing them.
Specifically, I am suggesting that for O5 and EC, all of the jobs be joined into two jobs instead of 6 needlessly separate ones. One job called "Ethics Committee Member" and one job called...
What does this suggestion change/add/remove:
Adds an incentive for non-combatives to actually avoid danger and value their own lives: an XP and/or cash bonus for surviving a breach.
Foundation non-combatives should receive an XP and/or cash bonus for surviving a containment breach from start to...
What does this suggestion change/add/remove:
Makes it so that there is a level of one or more of the following that, below these limits, SCPs cannot breach at all:
MTF online
Foundation CL4s online
Total server population
Foundation combatives online
The option I would personally prefer would...
What does this suggestion change/add/remove:
This suggestion aims to massively rework the surface-level factions and inter-faction RP, along with overall reducing RP disruption. This comes in two main steps.
The second, possibly optional phase would then be as follows, if phase one is...
What does this suggestion change/add/remove:
Makes a few improvements to 1162, namely:
Make it so that cards dropped by 1162 are assigned to the person who interacted with 1162, not the person who picks the card up
Makes cards dropped by 1162 just look and work like normal keycards - get rid of...
What does this suggestion change/add/remove:
Using the new rank clearance system, make Nu-7 Enlisteds (PVT-LCPL) CL2 instead of CL3. SOP/Nu-7 areas such as their offices or compound should be similarly reduced, or access overrides given as appropriate (e.g. make SOP outer doors and Nu-7 barracks...
What does this suggestion change/add/remove:
For both the phones and the keypads, makes them at least partially configurable by faction leadership IC.
For phones, this would mean:
Upgrading the phone config system as a whole to allow people (IC or admins) to update both a phone's allowed...
What does this suggestion change/add/remove:
Adds a basic perma weapon toggle switch for each equipped perma weapon type in the spawn menu (the one that appears when you die or switch jobs, with the CCTV display, faction player list, and Spawn button). This would be similar to the option to...
What does this suggestion change/add/remove:
Just some minor tweaks that can be done by a Senior Admin+.
Firstly, Janitors should be considered part of E&TS canonically (under the "technical services" part), and also have access to /ets comms.
Secondly, Janitors should be given door override...
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