Strike team tends to be offensive and not defensive like foundation enforcer jobs, at most a small boost in armour for no speed decrease would probably be better, and on the other hand, 150 health and 150 armour sounds like it will worsen attrition combat, maybe just 125 health and a minor speed...
Or at least open all CL0 doors when the keycards go out, and make the door open always after a certain amount of attempts depending on clearance?
Otherwise +Support
SCPs need a complete rebalance, some SCPs get completely screwed over and don't really get much of a chance to, do what they were designed to do? Whilst others are way too disruptive, there needs to be a change.
-/+ Neutral, maybe scale the slow down effect with health, or only make it applied...
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