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  1. Evil

    Content Suggestion Security Sergeant with Tranq gun

    -support no they will never use tranq on d class they just shoot them
  2. Evil

    073 Removal campaign part 3

  3. Evil

    073 Removal campaign part 3

    It still has the ability How do you rework something that the only things that are anomalous about 073 is that it has 2 robot arms and reflect dmg to those who hurt it? Whitelisting a class has proven to only make the scp even less used and as i said before who the fuck would make an...
  4. Evil

    073 Removal campaign part 3

    Because 073 is useless and does not help in Roleplay in the Server The reason why i am not making a suggestion to just add 131 instead of replacing 073 is because of 3 reason 1. 131 is more harder to abuse then 073 2. NL said something before about how they can only have so many scp on the...
  5. Evil

    073 Removal campaign part 3

    What does this suggestion change/add/remove: Either replace 073 with 131 a and b or completely remove 073 all together Has something similar been suggested before? If so, why is your suggestion different?: Yes, I have completed parts 1 and 2, and I suggest replacing the SCP job with a job that...
  6. Evil

    Content Suggestion ERT Improvements.

    Makes sense +support They have already the most powerful weapons on the server and if they are good at team work they can wipe out a 5 scp breach this is unneeded -support I don't see how ert needs a more powerful reality anchor just get 8837 in a corner place reality anchor and body block him...
  7. Evil

    Rule Suggestion Remove the 6 Hours per week Requirement for all Jobs. Or lower it to less then 4

    I like how this started as a suggestion and people talking about life and then two people start arguing
  8. Evil

    Content Suggestion 073 Beam resistance nerf

    Remove 073 and replace it with 131 a/b
  9. Evil

    Partially Accepted 008 recovery suggestion

    1. My bad for not supporting the two suggestions. I did not see them and corrected it 2. The moment the 008-2 spawn in, if it's close enough to the door, it will automatically close the bulk and can end up hoeing noncombatants, and then one -2 finds them, and now you have more 008 3. Having...
  10. Evil

    Partially Accepted 008 recovery suggestion

    -support on more bulks Its will be counter productive and will more likely cause people to become -2 as they may end up getting blocked by a bulk because 008 got under its radius. +Support for the bio override and containment specialist it makes sense for the people that are designated to deal...
  11. Evil

    Content Suggestion Change 22415-1s heal ability with necromancy ability

    -support this can get abuse by both foundation player who have the job and CI player who have the job.
  12. Evil

    Denied E-11 Nerve/Tear Immunity Changes

    Well, if you're going to be a dickhead about it -support -E11 is already strong enough, and Yawl already have ERT that has gas immunity already -If we are making people immune to tear gas/nerve gas based on models, then anyone with a gas mask in their model will also need to be immune to gas...
  13. Evil

    Accepted XP for clearing 008 spores

    +support Seems fair i breach it you get XP for clearing it
  14. Evil

    Rule Suggestion 1.16 Combat Cuff Revision

    -support I grab their shield and throw it on the ground and either the person drop on the ground and I cuff them or they let it drop and get tackle or I kick there weak points (femur, shin, your nuts) to get you in the ground and then i cuff you. I see you with a beam out and i pull out my cuff...