1. thats just not true i made like 2 post abt removing 008 spores from spawn doors and this for 914 i dont see how that refutes anything lol
2. it cant be heard from hcz
3. kants wear off after like 10 minutes
4. on low pop there isnt enough players around to deal with both disguised players and...
Server: SCP-RP (USA)
Your In-game Name: "Phantom"
Your SteamID: STEAM_0:1:114194701
Reported Players: BCOM simpleton STEAM_0:1:55644445
Date: Oct 11, 2025
Time: 1:30
Description of the incident: a group of ci including "simpleton" class f'd a MC&d named mr raphael and forced him to use scp...
having enough players for good rp doesnt equate to having a good amount of mtf playing on average who could handle mass dclass escapes and the subsequent meta gaming and mass breaches that comes from dclass running straight to 914 and going in on 1;1 then setting it back to rough to not alert...
What does this suggestion change/add/remove:
it would make it so 914 cannot give disguises while the server is under a certain amount of players (this could be anywhere between 40-50 depending on what SL find acceptable)
Has something similar been suggested before? If so, why is your suggestion...
-support.
this suggestion feels like it was written by chat gpt on the GOI section. aint no one is gonna have a "bias" when playing mtf when also being part of ci
you basically just said "its bad but certain players should have to wait in spawn because realism"
using realism as a argument to keep the existence of something that is nothing but detrimental to server health shows you cant actually defend the mechanic existence and have to fall back on the...
to be completely honest i fucking hate this kind of mindset when it comes to mechanics on the server because you're trying to say that forcing players to wait in their spawns doing literally nothing instead of playing the game adds any kind of roleplay to the server.
to simply put, no it...
What does this suggestion change/add/remove:
it would (preferably) fully remove the ability for spores to spawn in areas that certain jobs spawn inside of such as medbay for medical, ECW for ethics and O-1, floor 3 for A-1 and O5, and RSD for researchers and cartographers. making it so that...
you genuinely missed the point of everything i said
the point of what i was saying was that it would be a needless useless feature that would not enhance the server and only take away from breaches and roleplay and saying "researchers shouldn't roleplay during breaches" or boiling down all...
MASSIVE -Support
this wouldn't provide any "Escort Combative Roleplay" literally all it would do is make it so people have to flag on techie and run into hcz on potent to fix things. not only that but this would disrupt any other type of roleplay that non-combatives would like to do during a...
nah hes just lying to try and get a reaction
ill let the rant he went on in ooc in a sad attempt to stir drama speak for itself
none of this ever happened this guy just really hates weasels i guess which is not chill or radical
-support
all rangers ever do is minge and try to annoy all three factions as much as possible and now you expect SL and the dev team to dedicate time to it. lmao
What does this suggestion change/add/remove:
it would make raids and deep cover raids affect relations just like how they used to (excluding infils).
Possible Positives of the suggestion :
-foundation doesnt have to deal with 20+ person raids of GOC + CI working together
-makes more sense...
-support
massive cope + dclass L + get better
also isnt it in its self metagaming if dclass instantly run to 914 to get a disguise? how the fuck would they even know to put them selves in a machine to change their appearance? you're literally self snitching
in the UK. if you have a warning about epilepsy then you arent legally liable for anything.
meaning that people could literally fucking die from a seizure caused by the servers sickness effects and the staff team isnt liable for shit. pretty fucking scummy considering they have denied this kind...
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