This yap do be simple to solve.
1. Having to cooperate in escorting Techies to fix a facility that is breaking down is not tedious. Bethesda escort missions are singelplayer, not multiplayer. CL4 personnel do not have anything better to do. E-11 who do not have access to Advanced weaponry would...
What does this suggestion change/add/remove:
Allow ISD / EC to obtain a person's identification through Bodycamera footage except for CI DCs & Classified such as O5 who can only be seen as Site Inspectors.
Example: Researcher obtains footage of crime, but only ISD/ EC personnel can actually use...
What does this suggestion change/add/remove:
Includes 3 new SCPs:
SCP-280 - HCZ, next to 939 in the maintenance room, hopefully expandable.. Move maintenace & Dispenser to CCTV Server room next to 035. SCP breaches when the lighting boxes are all destroyed / reactors are destroyed but can only...
Potent Duloxetine is already an abused mechanic during breaches, however this does not mean the lockdown would not be fun. It may be easy if you have smart techies but that requires... smart techies.
Non-combatives aren't supposed to be doing anything during a breach, like the idea that RSD can...
What does this suggestion change/add/remove:
Remove all scrambles that have unlimited energy, just only provide normal scrambles to special jobs like ERT and etc.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At...
Remember, they can't camp reactor, so all you need is a Tech Expert on Duloxetine to run into reactor, allow MTF to distract the SCP whilst it gets repaired.
You only need the reactors to be repaired to prevent the SCP breach.
What does this suggestion change/add/remove:
This suggestion introduces a new type of event to system breaches, The reactor overload Event which will be on occassion tied with the system breaches. Currently, containment breaches occur randomly or through the breach queue, and sometimes there is...
What does this suggestion change/add/remove:
Remove cooldown on Dispenser items, most notably Hazmat suits but in general, they shouldn't have to have a cooldown.
Moreover better, have it be that level-4 can skip over cooldowns so they can supply it fairly for others if you think they'd abuse...
MASSIVE +1
Combat Medics don't follow any combat roleplay realism, they die often because they know they spawn with 100 armour 5 seconds away.
Combat Medics are meant to be a Combat Support unit, not a vanguard unit, so they shouldn't be able to deploy to combat way faster than any other unit...
Steam ID:
STEAM_0:1:105005708
Discord name:
Scavbane
For how long have you played on CG SCP:
Since July 2025, 2 months.
Age:
20
In what country are you located?:
United Kingdom Of Great Britain & Northern Ireland
Time zone:
GMT+0
Character name(s):
Scav 'Obsidian' Bane
(I am probably going...
-1 Support
Now I personally don't care about applications, I'm a moreover approve them unless they're shite but this one hit notoriety quickly around me. You have experience but the amount of hatred you've inspired from others shows that you prioritise this work over people's feelings which...
What does this suggestion change/add/remove:
Add a turret to ISD Wing Lobby.
Has something similar been suggested before? If so, why is your suggestion different?:
N/A
Possible Positives of the suggestion (At least 2):
+ SCPs can't kill people in cells.
+ Can't carry out duties in any of the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.