What does this suggestion change/add/remove:
Add a scramble wall to the d class spawn fencing that prevents 096 from seeing into it to target players.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find it on develog if it does exist
Possible Positives of the suggestion (At least 2):
1: No more 096 being able to target you literally the second you spawn in making it impossible to do anything!
2: No more evil spawn killing
Possible Negatives of the suggestion:
Literally none
Based on the Positives & Negatives, why should this suggestion be accepted:
The fact if an 096 breach makes it to d block, d class get spawn killed for 10-15 minutes because d class have no way to respawn and not instantly see him is bad, especially if you first load into the server to select your job and boom 096 death for 10 minutes!
Add a scramble wall to the d class spawn fencing that prevents 096 from seeing into it to target players.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find it on develog if it does exist
Possible Positives of the suggestion (At least 2):
1: No more 096 being able to target you literally the second you spawn in making it impossible to do anything!
2: No more evil spawn killing
Possible Negatives of the suggestion:
Literally none
Based on the Positives & Negatives, why should this suggestion be accepted:
The fact if an 096 breach makes it to d block, d class get spawn killed for 10-15 minutes because d class have no way to respawn and not instantly see him is bad, especially if you first load into the server to select your job and boom 096 death for 10 minutes!