What does this suggestion change/add/remove:
This suggestion adds a mechanic where downed players have a random or set chance to stand back up after a certain amount of time. For example, '15% chance to stand up' could be displayed on the downed player's screen. If a player does stand back up, they would be left at a very low health and bleeding/fractions, so they seek immediate medical attention
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so.
Possible Positives of the suggestion (At least 2):
• Allows players that are downed and alone a chance to not die.
• Memorable 'clutch' moments
• Gives players more reason to not instantly give up after being downed
• Adds realism - In real life being 'downed' doesn't always mean death, factors like adrenaline or sheer determination can allow someone to get back up briefly to get medical attention
Possible Negatives of the suggestion:
• Could be seen as unfair if the RNG is not balanced
• Could reduce teamwork/reliance on medics if RNG isn't balanced
Based on the Positives &Negatives, why should this suggestion be accepted:
If implemented with a balanced percentage, this would allow for rare comeback moments that enhance player experience while still keeping teamwork important.
This suggestion adds a mechanic where downed players have a random or set chance to stand back up after a certain amount of time. For example, '15% chance to stand up' could be displayed on the downed player's screen. If a player does stand back up, they would be left at a very low health and bleeding/fractions, so they seek immediate medical attention
Has something similar been suggested before? If so, why is your suggestion different?:
I don't think so.
Possible Positives of the suggestion (At least 2):
• Allows players that are downed and alone a chance to not die.
• Memorable 'clutch' moments
• Gives players more reason to not instantly give up after being downed
• Adds realism - In real life being 'downed' doesn't always mean death, factors like adrenaline or sheer determination can allow someone to get back up briefly to get medical attention
Possible Negatives of the suggestion:
• Could be seen as unfair if the RNG is not balanced
• Could reduce teamwork/reliance on medics if RNG isn't balanced
Based on the Positives &Negatives, why should this suggestion be accepted:
If implemented with a balanced percentage, this would allow for rare comeback moments that enhance player experience while still keeping teamwork important.
Donator