What does this suggestion change/add/remove:
Changing rule 4.4 Non-Combative Personnel from the server ruling of; The day to day duties of the person's job doesn’t require them to involve themselves in combat, these roles and/or departments may not engage in combat unless there are no options available, such as escape or hiding.
Changing rule 4.4 Non-Combative Personnel from the server ruling of; The day to day duties of the person's job doesn’t require them to involve themselves in combat, these roles and/or departments may not engage in combat unless there are no options available, such as escape or hiding.
To a In-Character ruling that is punishable in-character instead of by staff members. Using these as an example.
Has something similar been suggested before? If so, why is your suggestion different?:
No, nothing like this has been suggested before.
Possible Positives of the suggestion (At least 2):
This removes redundancies and loop holing. Allows in-game changes to adopt and mold the way non-combative's function on the server instead of them just being Non-Player Characters who either end up breaking the rule anyway, lucky enough to not have broken the rule or individuals who have read the rule and follow it to a T and or try to find ways to loophole around the ruling for their own benefit. Staff have said previously they would like to reduce the amount of rules on the server to ensure the ease of access to reading and remembering the rules. This ruling enables departments to further moderate their subordinates, as well as the ease of enforcing codes on the server more stringently. If personnel are not where they are supposed to be they cannot retaliate, if it isn't supplemental to the force perceived they can receive punishments. These rulings are fleshed out enough that more can be added to them to streamline the process further to cover a wider array of options.
This removes redundancies and loop holing. Allows in-game changes to adopt and mold the way non-combative's function on the server instead of them just being Non-Player Characters who either end up breaking the rule anyway, lucky enough to not have broken the rule or individuals who have read the rule and follow it to a T and or try to find ways to loophole around the ruling for their own benefit. Staff have said previously they would like to reduce the amount of rules on the server to ensure the ease of access to reading and remembering the rules. This ruling enables departments to further moderate their subordinates, as well as the ease of enforcing codes on the server more stringently. If personnel are not where they are supposed to be they cannot retaliate, if it isn't supplemental to the force perceived they can receive punishments. These rulings are fleshed out enough that more can be added to them to streamline the process further to cover a wider array of options.
Possible Negatives of the suggestion:
Literally none. This ruling is exactly the same as the server rule already in place but in-character features added to ensure when it is switched over non-combative's are not just allowed to shoot whoever they want.
Literally none. This ruling is exactly the same as the server rule already in place but in-character features added to ensure when it is switched over non-combative's are not just allowed to shoot whoever they want.
Based on the Positives & Negatives, why should this suggestion be accepted:
The current ruling is quite frankly stupid, if you want serious-rp you remove the rules that restrict this in favor of moderation. Non-Combative's have rights to their own safety and it should not just be up to GOD to decide whether or not I can defend myself from impending death or injury.
The current ruling is quite frankly stupid, if you want serious-rp you remove the rules that restrict this in favor of moderation. Non-Combative's have rights to their own safety and it should not just be up to GOD to decide whether or not I can defend myself from impending death or injury.